Wii MotionPlus

edited July 2008 in Games
e3's news for the wiimote - sounds kinda cool, but must the controller get bigger? and am i gonna need new wiimote condoms?

http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH

looks like it from the pic on their site.

Comments

  • edited July 2008
    Ryan and I have been talking about just such a thing for a while.... but even if their controllers are super awesome, we still don't have any good games to play with them.
  • edited July 2008
    Ryan and I have been talking about just such a thing for a while.... but even if their controllers are super awesome, we still don't have any good games to play with them.

    I'm going to have to go ahead and agree with that, except for SSBB...
  • edited July 2008
    ummm... No More Heroes, Metroid Prime 3, and Twilight Princess instantly come to mind... there are some fun ones out there, albeit the wii certainly doesn't see as many title releases as the PS3 or 360, but it's got it's share of noteworthy titles.
  • edited July 2008
    oh and i heard MK:wii was good but im pretty satisfied with my testosterone filled Xbox :]

    YEAH GEARS OF WAR 2
  • edited July 2008
    Perhaps I should have been more specific, Geoko.

    I do indeed enjoy several Wii games.

    However, none of them will benefit from this new technology, and there's really nothing promising on the horizon.

    Actually, No More Heroes kinda represents one of the tragedies of the Wii. It's a sword game on a motion-sensor console... and you don't use the remote to swing the sword. Obviously the motion sensor wasn't good enough. I just hope that they use this new system to make a quality swordfighting game instead of just another more precise mini-game collection. But, seeing as how the casual game crowd is likely more lucrative than the hardcore gamer crowd...

    It's sad, really. I went from a Wii supporter to this. I am nearly without hope for its future.
  • edited July 2008
    Xbox is nifty. It has GTA IV!

    As for the wii, I have been disappointed with it, to be honest. It has a few good games but now they're mostly crappy mini game collections -_-
  • edited July 2008
    I like the wii. I just don't like wii fit.

    It asked me if I find myself tripping when I walk.

    Sheesh.
  • edited July 2008
    speaking of wiifit, it's still asking about you bevin. it misses you.
  • edited July 2008
    Fuck your wii.

    He and I aren't friends anymore.
  • edited July 2008
    Does this little add on still have plugs in the back for a nunchuk? It doesn't really look like it. Seems cool but all the best games for wii don't really use the motion sensing much.
  • edited July 2008
    That's my point entirely. The only way this new feature will really work for the hardcore demographic is for someone to develop a title that makes full use of the new motion sensing technology. Hopefully someone will make a good interactive sword game, after two failed attempts.
  • edited July 2008
    No More Heroes wasn't a failure. Do you realize how quickly people would tire out if they had to swing their arms around at a 1:1 ratio of their onscreen character stabbin' dudes? They made No More Heroes work splendidly with small gestures and button presses.

    Though I tend to swing my arms around at 1:1 anyway in that game. It's just so satisfying!
  • edited July 2008
    Hopefully someone will make a good interactive sword game, after two failed attempts.
    more importantly, a good curling game.
  • edited July 2008
    mario wrote: »
    No More Heroes wasn't a failure. Do you realize how quickly people would tire out if they had to swing their arms around at a 1:1 ratio of their onscreen character stabbin' dudes? They made No More Heroes work splendidly with small gestures and button presses.

    Though I tend to swing my arms around at 1:1 anyway in that game. It's just so satisfying!

    Again, I should have made myself more clear. The way I saw it, No More Heroes was originally meant to be a a swordfighting game that made up for the mistakes of Red Steel. I deduce this from an interview I read with the developer during production. He said something to that effect, and I think he said he wanted to make it more streamlined and responsive. And the mistakes with Red Steel were largely with the floppy and delayed responses of your swings.

    Then a while later, the game comes out, minus any kind of sword swinging. My theory is that they realized that the problem wasn't necessarily with Red Steel, it was just that the Wii, as it is, is incapable of supporting a responsive swordplay game.

    So instead of making a crappy game, they removed the sword-swinging elements, and it functions just fine as a game. I think that was actually a smart move. And yes, as it currently exists, there would be a SHITTON of sword swinging, but I'm sure that they would have lessened the number of strokes necessary were they to include actual sword swinging.

    So yeah, that's what I meant. Sorry for my ambiguity.

    EDIT: SPEAKING OF WHICH!! That reminds me. I have to thank you for doing that, Mario. It was really annoying to watch Ryan and another neighbor of ours playing Twilight Princess and lazily jacking off the Wiimote when they swung their sword. Swing that bitch around! Get into it, I say!

    Tee hee... now Ryan's going to yell at me just like he always does.
  • edited July 2008
    oh, and you forgot about Samurai Warriors Katana. Another first person sword game with minimal sword like movement.
  • edited July 2008
    Never heard of it.. I guess I got a bit lax in checking out new Wii titles after they became a series of disappointments... was it any good?
  • edited July 2008
    ummm.. heh heh... I'm going to say yes, but my opinion is probably less than objective seeing as how I worked on the marketing materials for it... But yea, it's fun - I can tell you, however that the sword at best vaguely follows the movements of the wiimote.
  • edited July 2008
    Apparently the new Star Wars: Clone Wars game is going to have 1:1 motion for the light sabers.
  • edited July 2008
    Well, there we go. The first glimmer of hope.