Wii MotionPlus
e3's news for the wiimote - sounds kinda cool, but must the controller get bigger? and am i gonna need new wiimote condoms?
http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH
looks like it from the pic on their site.
http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH
looks like it from the pic on their site.
Comments
I'm going to have to go ahead and agree with that, except for SSBB...
YEAH GEARS OF WAR 2
I do indeed enjoy several Wii games.
However, none of them will benefit from this new technology, and there's really nothing promising on the horizon.
Actually, No More Heroes kinda represents one of the tragedies of the Wii. It's a sword game on a motion-sensor console... and you don't use the remote to swing the sword. Obviously the motion sensor wasn't good enough. I just hope that they use this new system to make a quality swordfighting game instead of just another more precise mini-game collection. But, seeing as how the casual game crowd is likely more lucrative than the hardcore gamer crowd...
It's sad, really. I went from a Wii supporter to this. I am nearly without hope for its future.
As for the wii, I have been disappointed with it, to be honest. It has a few good games but now they're mostly crappy mini game collections -_-
It asked me if I find myself tripping when I walk.
Sheesh.
He and I aren't friends anymore.
Though I tend to swing my arms around at 1:1 anyway in that game. It's just so satisfying!
Again, I should have made myself more clear. The way I saw it, No More Heroes was originally meant to be a a swordfighting game that made up for the mistakes of Red Steel. I deduce this from an interview I read with the developer during production. He said something to that effect, and I think he said he wanted to make it more streamlined and responsive. And the mistakes with Red Steel were largely with the floppy and delayed responses of your swings.
Then a while later, the game comes out, minus any kind of sword swinging. My theory is that they realized that the problem wasn't necessarily with Red Steel, it was just that the Wii, as it is, is incapable of supporting a responsive swordplay game.
So instead of making a crappy game, they removed the sword-swinging elements, and it functions just fine as a game. I think that was actually a smart move. And yes, as it currently exists, there would be a SHITTON of sword swinging, but I'm sure that they would have lessened the number of strokes necessary were they to include actual sword swinging.
So yeah, that's what I meant. Sorry for my ambiguity.
EDIT: SPEAKING OF WHICH!! That reminds me. I have to thank you for doing that, Mario. It was really annoying to watch Ryan and another neighbor of ours playing Twilight Princess and lazily jacking off the Wiimote when they swung their sword. Swing that bitch around! Get into it, I say!
Tee hee... now Ryan's going to yell at me just like he always does.