Choose Your Own Adventure: Wacky Time/Space Adventure Returns!

edited June 2010 in Games
So, I just had a sudden attack of... I don't know. I just felt like having another adventure thread would piss people off. *shrug* But apparently not. Scott, apologies for deleting your long post, I guess I'm in a weird mood. o_O If you could post something like you had before that'd be awesome

So, let's put this thing back up! Let's start with characters! Give me your:

Name:
Species:
Age:
Home Time:
Special Skills or Abilities:
Personality:

Let's DO THIS THING. For realz this time.
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Comments

  • edited March 2010
    It's cool. I sent it to someone else (cause I thought it was pretty funny), and I'll ask them to send it back to me.
  • edited March 2010
    I wondered about that. I started writing something up but pretty soon had like a mini novel going of backstory (longer than scott's post was). I should try to come up with something maybe a bit less defined in my head.
  • edited March 2010
    Name: Suicho
    Species: Halfling
    Age: 17
    Home Time: Planet Oiweth 3481 A2A (Or on Earth, 2056)
    Species Skills/Abilities: Handyman, tinkerer. High jump, limbo, stealth, rage.
    Personality: Angry, curious.
  • edited March 2010
    XoLore wrote: »
    I wondered about that. I started writing something up but pretty soon had like a mini novel going of backstory (longer than scott's post was). I should try to come up with something maybe a bit less defined in my head.

    Mine was just the most Mary Sue character I could think of anyways.
  • edited March 2010
    (As characters get made I'll just throw them into the story, so everyone, feel free to jump in with a character at any time. I'm going to run this story kinda like a D&D game: I'll control events, NPCs, and outcomes, but character action, speech, and responses are all up to you guys after your little intro.)

    Suicho, you're running angrily after a thief who stole your tinkering tools back on Oiweth. The thief barely makes it over a fence before you reach it. He looks back at you and smirks, thinking he's gained the advantage. Little does he know that you're Suicho, inventor extraordinaire! Luckily for you, you were taking your new self-fueling rocket boots out for a test drive when this hooligan stole your valuable tools. Your first test of them is successful: you fly into the air, over the fence, and land on the criminal. He's lying unconscious on the ground in front of you. You thought you heard a distinct cracking noise, but you're not sure. You pick up your tools and...

    ZAP! The world around you spins before settling into a completely unfamiliar landscape. You're standing on what appear to be interlocking planes of glass. Pure blackness extends above, around, and under you. Other than the floor (which extends into grand spirals, stairs, recesses, and opaque rooms around you) and a non-descript human man, you're completely alone. The man stares at you intently.
  • godgod
    edited March 2010
    ((So, we can just make up whatever we want in terms of planets and races? Provided that they're within reasonable limits, of course.))
  • edited March 2010
    ((Yep, whatever you want! I just request that you don't have characters who are, like, all-powerful or something. Or at least, if you do, accept that those powers won't be able to do ANYTHING. I'm gonna run a sort of "plucked from throughout space and time" sort of thing, so go nuts))
  • edited March 2010
    Suicho yells once and begins roiling internally. "Grrauhg!!! That guy had all Suicho's stuff!!! Suicho NEEDS that stuff for making other cooler stuff!"

    He views the the various pathways and stair cases with disgust... He decides he must spot some form of landmark to keep track of direction before he moves from his current, rather boring location.
  • edited March 2010
    ((You actually got your stuff back, you grabbed it right before you were nabbed.))

    Suicho's inventory: rocket boots, big ol' toolbox o' inventin', crumbly cheese

    As you look around, you notice an EXTREMELY large crystal set in the glass beneath your feet. The plain-looking man still stares at you as you look around. You notice that, from this point, all sides of this... "place" extend symmetrically in four directions. At least, it looks that way from your vantage point. There are openings in the glass leading to glass hallways to the NE, NW, SW, and SE. To the north, the man stands staring silently.
  • edited March 2010
    ((Scott, I can retrieve your deleted post if you like.))
  • edited March 2010
    Guess I have to decide what kind of embarrassing fuzzy woodland creature to be this time.
  • edited March 2010
    mario wrote: »
    ((Scott, I can retrieve your deleted post if you like.))

    (I got it, B. [That's short for bro.])

    Name: Gabrederian

    Species: Metalock (half robot, half warlock)

    Age: 1568 (but looks like she's 15)

    Home Time: No time in particular, since she can travel through time at will.

    Skills and abilities: Telepathy, Time Travel (obv), Laser Beam Eyes, and any incantation from Ye Olde Wizard's Book of Tacky and Pointless Spells.

    Personality: Gabrederian, or Gabby for short, has been the driving force behind a lot of the momentous parts of history, working behind the scenes. She is, as we know her, the one true god of all that is man and machine. In her most recent life time, though, she has been going to high school, and making sure that her parents have been treating her like an ordinary teenager. She's totally hot, and has all the guys fawning over her, but she acts as though she's always have a tough time socially in school. One could go on for paragraphs about her wardrobe as the days go by without any regard for plot or character dynamics. She constantly saves the universe, but struggles to get B minuses in all of her classes.
  • edited March 2010
    Gabrederian's alarm buzzes. 7:00 am, and time for school. You hear your mother's voice call from the kitchen, "Breakfast!"

    You're seated at the table and pancakes, bacon, and eggs are piled high on a plate in front of you. Condensation drips down the side of a glass of freshly-squeezed orange juice. You're very hungry, and you have to be at school for the big test in an hour.

    Suddenly, a roar sounds from outside your home. Your parents flick their eyes nervously out the window, then turn back to you, smile warmly, and your father says, "You'd better hurry and eat your breakfast so you can get to school on time! Don't want to be late for that big test, pumpkin!" He looks at you warmly, then glances out the window again nervously before returning to his newspaper.
  • edited March 2010
    ((Sounds like fun. I think I will join in on this one))

    Name: Jason

    Species: Human (Caucasian, male)

    Age: 28

    Home Time: Earth 1942

    Special Skills or Abilities: Battlefield Surgery, Creation/compounding of drugs, close combat, ranged combat, sprint

    Personality: Drafted to the Allies side at the start of World War 2, Jason works near the front line of battle patching up wounded soldiers and performing various surgical operations (i.e. amputation!). It was not long into the war when he began to use medical drugs to ease his pains of being away from home and family. Hardships of war and death have made him cynical, and his drug use has put him a bit on the edge.
  • edited March 2010
    ((This one might be fun too and it's much shorter on back-story))

    Name: Vertigo

    Species: (aeroplane) gremlin

    Age: ummm....11? I don't know. How old does a gremlin live anyway? He's an adult in any case.

    Home Time: Not a WWII type, but from a world of swords and sorcery where airships were commonplace. (Think older style Final Fantasy)

    Special Skills or Abilities: He's actually a warlock of moderate to high level.
    He has some invocations:
    Entropic Warding - a small help when coming under fire or trying to stealthily escape.
    Leaps and Bounds - Useful for hopping between airships
    Eldritch Spear - working in the skies, combat ranges tend to be quite high

    Walk Unseen - invisibility is thought highly of by Gremlin-kind
    Fell Flight - How could he be a "Lord of the Skies" if he couldn't fly?
    The Dead Walk - would control Harrier with this, when Harrier is on hand
    Flee the scene - teleportation is fun!
    (eldrich chain?) - Doesn't have this yet, but he's trying to get it working at this time

    Warlock's call - message of no more than 25 words with a 25 word reply. Kinda like twitter? He admits it's kinda lame.

    Personality: He's a Gremlin and as such likes to sabatoge mechanical things, especially those which fly. He likes to imagine himself to be a sort of evil villain ("Lord of the Skies!"), but appears small and "cute" so never really gets taken seriously. His attempts at evil are pretty small-time anyway. Worthy of many a shrug.
    His powers focus on flight/transportation and stealth more than anything else, though he does possess the classic eldtrich blast and the ability to control an undead minion. Back home he had a strange, (un)dead chimera type creature he'd keep under his control with his fell magic, which he named "Harrier". This creature was an awkward combination of some rabbit, humming bird, possibly a turtle or a frog, and maybe a dog. Hard to tell for sure due to it's decrepit state. Vertigo would normally depend on this creature to do any heavy lifting for him since he is himself rather small and ineffective with matters of brute force. He is more suited to matters of quickness and intellect. His apparent "cute" factor helps on rare occasions though it irritates him greatly.
  • edited March 2010
    Name: Chenda

    Species: Human (Caucasian, Female)

    Age: 23

    Home Time: Earth, San Francisco, 2218

    Special Skills/Abilities: Hacker, programmer, cryptographer, puzzle-solver. Has cybernetic implants under her skin allowing easy connection to electronic interfaces, either wirelessly or physically (laying her hands directly on a computer terminal). Uses her skill-set primarily for profit and theft. Depends heavily on the always-connected Internet-savvy culture of her time.

    Personality: Shy and introverted in person, but more outgoing and confident when behind a wall of anonymity. Quick-thinking. Loves puzzles and brain-teasers.
  • edited March 2010
    Suicho: The nondescript man stares at you for a while as you THOROUGHLY investigate your surroundings. After a while, he breaks eye contact and mutters, "Please excuse me for a moment." He turns and walks around a small pedestal set into the glass floor. Hovering in the middle of the pedestal is a glass orb. Within its depths, energies swirl around: it seems endless inside. The man places his hands on the orb and closes his eyes...

    Jason: You sit in your own tent, finally, after HOURS of bandaging, injecting, cutting, cauterizing... you can't even keep track. So many now lie sedated in the makeshift patient tent, and you've earned yourself a short break. You've already numbed yourself quite a bit, but you want MORE, you want to feel even lighter, so you fumble to fill your syringe for the fourth time in an hour. The veins on your right arm are already red and sore, so you move to the left. You insert the needle...and miss. Cursing, you remove it and are about to plunge the liquid sunshine directly into your vein...

    ZAP!

    Back in the expanse of glass and empty space, Suicho sees a man materialize in front of him, directly above the huge crystal set in the glass below his feet. The man is wearing dirty, bloodied clothes and looks unconscious. Large puncture wounds cover the insides of his elbows...looks painful. On the floor next to him lies a syringe filled with clear liquid.

    The man whispers something into his collar. Moments later, an 8-foot tall stone golem and a muscular human man emerge from one of the corridors, both wearing plain white clothing. Around each of their necks is a slim silver collar with a gem set into the middle. The golem and the man confer with the nondescript figure near the pedestal before walking toward you. They pick up the fallen man and gently carry him off into the corridor to the north-east.

    ((post continues, just called away for a bit. I've not left the other characters hanging))
  • edited March 2010
    Gabrederian's alarm buzzes. 7:00 am, and time for school. You hear your mother's voice call from the kitchen, "Breakfast!"

    You're seated at the table and pancakes, bacon, and eggs are piled high on a plate in front of you. Condensation drips down the side of a glass of freshly-squeezed orange juice. You're very hungry, and you have to be at school for the big test in an hour.

    Suddenly, a roar sounds from outside your home. Your parents flick their eyes nervously out the window, then turn back to you, smile warmly, and your father says, "You'd better hurry and eat your breakfast so you can get to school on time! Don't want to be late for that big test, pumpkin!" He looks at you warmly, then glances out the window again nervously before returning to his newspaper.

    Gabby slipped downstairs slothenly after her mother's shrill breakfast call. She dressed as though she had just woken up, with the intention of staying that way throughout the day. She dressed in baggy jeans and a tank top that read "SLUT" in fake plastic diamonds across the bust, along with a backwards hat. "Goddammit Mom," she bellowed, reaching the bottom of the staircase, "All my friends call me G-Gab! You're so UNCOOL! I hate that I have parents!"

    "We're really sorry honey!" her mom replied, "We'll try to be more supportive next time!"

    "GAWD." She reluctantly ate all of the food without any regard for health, since that was an immaterial concern to her.

    After breakfast, she waited out at the bus stop for seemingly an eternity. Thoughts swirled in her head of adventures she had once and hoped to later have. There were infinite possibilities of enjoyment. No time, no world was out of reach of her state of the art ULTRATRON 3.05 HYPER MOBILE ELBOW AND HAND UNIT. When it finally showed, she stepped on board, sitting in the back, next to her bff Amy. "Hey A-Dawg!" Gabby said.

    "Word up, G-Gab!" Amy replied. The two bumped fists most excitedly, and sat together, gossiping until they reached school...
  • edited March 2010
    Suicho grimaces at the wounds on the man as he's carried away. Suicho approaches the man in the center of the area.

    "Hummmm, Suicho is confused," he cocks his head sharply, "explain to Suicho, if you will, whatever you can."
  • edited March 2010
    Jason: You groggily awaken. You have no idea how much time has passed. You're lying in an extremely comfortable bed. After a moment your mind becomes clearer and you realize that this is not where you were a moment ago. You're in a square room of frosty, opaque glass. There are other furnishings of graceful black metal in the room, but it is quite spartan nonetheless. There is one closed door on the far side of the room. A note on your bedside table reads "Please acquaint yourself with the surroundings and make yourself comfortable. I will be with you shortly to discuss the details of your new assignment" in flowing script.

    Chenda: You're almost there. Months of gathering information, breaking through security barriers, and covering your tracks have led you to your Mona Lisa. The information flows through the implants on your arms directly to your brain: there's no rush like this. You're about to break through the last barrier...

    ZAP!

    Vertigo: You're just relaxing and enjoying yourself after another successful conquest. Harrier sits at your side, making a noise that is a mixture of purring, panting, and squeaking... it's rather quite horrible.

    ZAP! Your body feels like it's being ripped apart. The world spins around you, an infinite vortex of colors and motion. Amidst the pain and disorientation you notice a young woman hurtling through the miasma near you. Not knowing what else to do, you reach for her backpack and cling tightly.

    Chenda and Vertigo materialize amidst a vastness of glass and empty space. A small gnome-like man is standing near you, and a nondescript human stands a distance away looking at you intently.

    Gabby: ((Well, I suppose your story's just as good)) The previous world is instantly replaced by another: you trundle down the stairs, get pissed at your parents, and chat with your friend until you arrive at school. The bus driver opens the doors.. another normal day. Amy grabs her bags and walks off the bus.

    Suicho, Chenda, and Vertigo: After a moment of silence, the man places his hands on the orb again and concentrates. Yet another figure materializes before you. Again, he whispers into his collar and the golem and his partner from before enter and drag him away. The man turns to Suicho and Chenda.

    "Greetings, Suicho and Chenda. My apologies for the delay: today has turned out to be unusually busy for me. You both certainly deserve an explanation. You see, I have a problem, and I needed a few fresh minds to help me solve it. You two, with your aptitude for mechanics and computers, might be able to shed new light and reveal a solution. Please, follow me." He begins to walk toward the southwest passageway.
  • edited March 2010
    I aim to grok the sitch. One sec I was elbow-deep in primetime upload, the next I'm standing in some loading lobby. The goofball avatars and oldspeak from the nondescript make me think it's some gamer server, for certain, but I can't wrap around how I'm jacked when my ports aren't hummin'. Some security software kick me into this freakshow and knock my outside connection?

    For the time I ignore the nondescript and the halfling and try to ping outside, get a feel for the where and how. No terminals in sight, I kneel down, lay my palms on the glass floor and seek a wireless.
  • edited March 2010
    Chenda: You reach out in search of a digital connection. Everything seems fuzzy right here, but you feel a familiar sort of signal coming from the northwest. There's a great deal of information trying to reach you, but the giant crystal set beneath your feat is interfering. You catch a few words and images: "museum," "exhibit," "WELCOME!" in bright, bold letters, and a myriad of unusual beings and constructs. Getting away from this crystal and closer to the source of the signal might clear things up.

    You also detect another signal...faintly... coming from the south. This one feels different, almost alive and moving.
  • edited March 2010
    Confusing data streams, but I feel like a walk toward either source would improve the connection. Whichever I goto, distancing from the crystal seems a plus-plus. I figure to reach out to the nondescript until I can better the uplink. He's probably the receptionist NPC in here, but hope he's got the info I need to progress and the int to process my commands.

    "Clarify? What's the lowdown on this place?"
  • edited March 2010
    Baffled I begin to speculate what short of place I have found myself in. Have I been picked up for a special assignment in the army so secret they had to knock me out, or was our base attacked by the Axis forces and they plan on using me somehow? Or perhaps I finally overdosed and I am in some sort of Morphine induced afterlife.

    Either way I decide it would be best to get myself situated. Fist I take care of my puncture wounds with some Sulfanilamide powder to prevent infection and some bandage to cover it up. Then I began to wash of the blood and dirt on my uniform. Next I take inventory making sure I have my first aid pouches in order. I also check to see if whoever brought me here left me my pistol and combat knife, though to be honest I can’t remember if I was carrying them at the time I went unconscious.

    Once I have finished I take the time to get a better look at the room and see if there is anything that could be of use to me.
  • edited March 2010
    ((I'm going to wait for a few of the others to respond before continuing, but I'd like to make a few notes.

    First, the way that Zlam "checked his inventory" is actually pretty helpful to me in letting me know what kind of stuff you all want to have on your person, so either do something like that or just make an OOC note of it and I'll post inventory next update.

    Also, I'd like to allow semi-metagaming. When making decisions about what your character is going to do, please keep in mind what your character has and hasn't seen. Of course, talking about or suggesting actions in OOC is perfectly acceptable

    Also, please note that I'd like to run this like a D&D session without the dice and character sheets, so if you could I'd like to be in charge of events and NPCs and have you just control your own character for the most part))
  • edited March 2010
    Vertigo sits up and quickly looks about him to survey the situation. No Harrier, and a few tall folk. Surroundings: highly unfamiliar and strange. Years of experience and Gremlin instinct fill him with a strong urge to run. He'd love to Flee, but the surroundings are strange and there doesn't seem to be any particular direction that he can be sure is safe to teleport to. Begrudgingly he stays put. He could Hide, but he's not sure if he dares to invoke his power with these tall folk around. Begrudgingly he simply huddles in place and waits silently, preferring not to draw attention to himself in this vulnerable state. They seem to be ignoring him for now as the further tall one is speaking to the others. It sounds like they'll be leaving.

    The lesser tall one has a curious box and his footwear is especially interesting. Perhaps...perhaps he'll get a look at them later? He's not sure what to make of the human female he saw in the warp. She has particularly outlandish coverings, even for a human. He never understood that behavior. Such coverings seemed so inconvenient. Impractical. All he needed was his power. Speaking of which, he really wished he could reset his Hops and his Ward at least. They had worn off and he felt naked and weak.
  • edited March 2010
    I* follow the strange man and golem.

    I notice my recently recovered tools are still in my hand, so I replace them in the left arm of my Bioskeleton**.


    *((Using the the word "I" is considered self-centered, so halflings refer to themselves in third-person in formal situations and when speaking to people that they do not know well.
    "I" is used frequently in thought, online, and when speaking to close friends.))


    **((The Oiwethian Bioskeleton is a biomechanical exoskeleton made of a very light alloy which starts from the hands as gloves with magnetic fingertips, and continues up the forearms, upper arms, shoulders, and chest. It wraps around the back and enters the skin to wrap the entire spine for reinforcement. It also attaches to the nerves in the spinal column. The exoskeleton runs down the spine and widens, wrapping around the body once more to cover the hips, legs and feet. This lower section supports the spine and prevents it from collapsing under the weight of the arm and chest portion of the Bioskeleton. This exoskeleton is connected directly to nerves and bones of Oiwethian mechanics and soldiers (replacing their muscles entirely), so as to prevent widening their silhouette and losing them their size and stealth advantage. The entire Bioskeleton (aside from the fingertips) is coated with a soft, flexible, dark-colored, and generally rubber-like coating; which is lightly textured to prevent light reflection. This layer is called the epidermal substitute (henceforth referred to as the "E.S.,") and is quite good at blocking magnetic fields.

    The only exposed areas on the body are the head, and the stomach and naval area. The navel area is generally covered with a removable layer of the E.S.. This layer is occasionally removed for aesthetic reasons. (Exposing the stomach and naval area is an accepted fashion for both male and female halflings.)

    The entire apparatus runs off a complex quantum drive which is entangled to a large fusion reactor. Suicho's is entangled to a plant based above the gas giant Seruis, located two planets in from Oiweth in the Ygtrel II system. As long as this plant is online in relation to Suicho's timeline the Bioskeleton will theoretically run throughout space and time.
    (Suicho's and the reactor's timelines' were split when Suicho was pulled to... whenever he is, but continue to run at the same rate. If one superimposes the two timelines then the point when the reactor goes offline will correspond directly to the point of his Bioskeleton's deactivation.)

    As much of the space between the bones and E.S. layer is empty, many compartments are placed throughout. The insides of these are coated with E.S. as well as layer of a foam-like metal called called a "trybyoid" The layer of E.S. is employed to block magnetism from the trybyoid, which is magnetized primarily to keep metal objects from rattling about inside. These compartments are used to store many things: nuts and bolts, tools, weapons, and even objects of sentimental value. When these compartments are opened the surface of the Bioskeleton raises slightly and slides sideways.))


    ((For convenience: Appearance:
    -Halflings of this kind live upwards of 400 Earth years, however their home planet has a wide orbit, and their birthdays are based on this. Suicho is 23 by his species' calender, and looks similar to a 23 year old human, but is actually 92 Earth years old.
    -Suicho is not technically wearing any clothing, however the Bioskeleton looks like a skintight black jumpsuit and covers indecent bits; however, as Suicho was in a heated apartment while constructing his rocket boots his E.S. stomach cover is not currently attached.
    -The specific model of Bioskeleton Suicho purchased after he finally stopped growing was bought with the intention of having maximum speed and storage space, while maintaining a form which is physically ideal for the ladies of his fair planet. As such he appears quite built... for a halfling anyways.
    -The fingertips of the Bioskeleton are not covered by E.S. (so that screws, etc. can be attached to it's magnetic surface.) The exposed silver metal is shining slightly.
    -Suicho appears masculine due to his bulk, however his apparent bulk is contrasted by his thin, organic, halfling waist, and his shoulders aren't particularly wide or narrow. His hair is curly and long (in accordance with halfling warrior tradition) and extends down halfway to his hips.
    -Suicho doesn't fair well with the ladies, as his face is considered "pretty" by halfling standards.))


    ((INVENTORY:

    -Feet: Feet have too many joints for any compartments to be incorporated into the citizen/mechanic model of Bioskeleton, Suicho is wearing some nifty rocket boots on them though.

    -Left and right lower legs: Here Suicho keeps useful items that he doesn't need too often in a pinch. Extra wires, and other electronically useful tools and parts. Suicho is a tad bit low on high voltage cable.

    -Left upper-leg (includes part of the left buttock): here Suicho stores his handy-dandy plasma-pistol which is connected via high voltage cable to his quantum drive. If the cable is broken he also has an antique pistol which fires actual bullets! This gun has a pressurized casing as it was designed originally for usage in space. The lower compartment here contains extra clips for his extra gun, as well as a small canteen of "Rius Ultra," a fancy liqueur made from a grain similar to rye.

    -Right upper-leg (includes part of the right buttock): this compartment has a fancy sheath built in for a special combat knife, a family heirloom in fact. When this compartment opens it does not simply eject slightly and move aside, it pops open quickly and shoots the knife out, handle-first, at a 40 degree angle clockwise to Suicho's right profile. Suicho can quickly eject and then catch his knife in front of him. The rest of the upper compartment contains sharpening and polishing tools. The lower compartment contains various liquids. Five vials of "StA-Cool," a super efficient coolant for Suicho's inventions, two small bottles of a super powerful, spray-on lubricant for the mechanical pieces of his work, a super-pressurized half-liter container, containing four gallons of water, and and a cooling device plus hose to funnel the water into his mouth when parched.

    -Left and right forearms: These contain various tools of mechanical intent.

    -Left upper arm: More tools

    -Right upper-arm: Here Suicho stores screws, nuts and bolts, hinges, and other small items of constructive purpose.

    -Left and right shoulders: As with the feet, too much space is taken by joints for any useful compartments.

    -Left chest: Suicho has had a small saw installed here. It can be removed, and is powered through a cable by the quantum drive. This saw is capable of cutting through many metals.

    -Right chest: Suicho's E.S. stomach cover is currently removed, it is stored here.))
  • edited March 2010
    ((Kay, I'm too drunk to actually do this right now, so I'm going to add to this tomorrow. Other people, join in!! Let's get this thing FAKKIN HUGE!!))
  • edited March 2010
    Jason: A quick check of your person reveals that your pouches all retain their previous contents. You're fully stocked on medical supplies. However, your gun and knife are not with you. Searching the room, you find drawers full of comfortable white clothes and a refrigerator stocked with strange-looking food and drink. In the bedside table's drawer, you find your knife and your gun. In another compartment is your ammunition, safely stored in a shining metallic box. Checking the door, you notice that it's unlocked and you hear a faint humming from the other side. Every so often you see soft silhouettes passing in front of the left-hand wall, though the frosty glass renders their forms too blurry to make out their shapes.

    Suicho, Chenda, and Vertigo: After hearing Chenda's question, the man stops. He sighs softly. "Well, I suppose now is as good a time as any. I suppose it'll be easiest to get right down the point and avoid being cryptic. I did so enjoy leading your type along a journey of cryptic phrases, but in my old age I've grown tired of it..." his eyes glaze over; apparently he's lost in memory. Just as soon as he started, he snaps back to reality. "Right. Anyway, well..." he looks rather nervous. "I am your.... creator, of a sort. I mean, I set in motion the processes that brought about your existences, at any rate, though I didn't create YOU directly, though I am quite proud of how you've both turned out. That's why you're here. I need your help with another creation of mine. Not quite so grand as YOUR universe, but... still, my knowledge of mechanical things is... well, I'm only one man, after all." He looks sheepishly at you... now that you're looking at him again, you notice that he's not that nondescript after all, but now appears wizened and kind, yet young. "And so, I've brought you to... er, well... my... sanctuary? Apologies, I have difficulty translating my thoughts into your languages... sanctuary/home/museum? Yes. I have a project I've been working on, and you two were in just the right position and in possession of just the right skills to be of use to me. So, if you'll follow me, I'd be ever so grateful."

    Vertigo still clings to Chenda's backpack, undetected.
  • edited March 2010
    I raise my eyebrows and smirk. "Suicho is intrigued, let's go to this project of yours deity. Suicho wishes to know what a supposed creator such as yourself cannot create."