Selfmade games.
Post your selfmade games here.
Here's one me and my friends made the other day when we were very bored.
A bit sloppy, but it works.
The Sound of footsteps?
A Zombie survival Game
Intro.
Basically "The Sound of footsteps"' is a Tag like game. But there is a generic twist. Whoever is 'Tagged' is turned into a zombie.
Rules/How to Play-
Usually played with Four or more people, Otherwise it gets dull.
Basically you play tag until someone is caught. But to catch someone you must firmly grab them and Fake bite them for a full five seconds. Once the person is bit he must then stay down for twenty seconds. After twenty seconds he can arise and is now a zombie also. The last person alive must reach the safe point, usually a reasonable distance away.
Dawn of the Dead Style: Zombies can run.
Basic Style: Zombies walk. MUCH HARDER FOR ZOMBIES, PLAY IN SMALL SPACE, AND OR WITH A LOT OF PEOPLE. (Whew, caps....)
BOW rule: With four people the BOW rule is kind of....dumb. But the BOW rule is where the second person is bit must become a zombie who can infect by only a touch.
The Appropriate way to use the BOW is with 6 or more people. The second person tagged is the BOW no matter what, but instead of immedeatly becoming a super zombie, once the first bitten zombie and two others are infected, he is taken in for expirimentation for 40 seconds and then released as a BOW.
Here's one me and my friends made the other day when we were very bored.
A bit sloppy, but it works.
The Sound of footsteps?
A Zombie survival Game
Intro.
Basically "The Sound of footsteps"' is a Tag like game. But there is a generic twist. Whoever is 'Tagged' is turned into a zombie.
Rules/How to Play-
Usually played with Four or more people, Otherwise it gets dull.
Basically you play tag until someone is caught. But to catch someone you must firmly grab them and Fake bite them for a full five seconds. Once the person is bit he must then stay down for twenty seconds. After twenty seconds he can arise and is now a zombie also. The last person alive must reach the safe point, usually a reasonable distance away.
Dawn of the Dead Style: Zombies can run.
Basic Style: Zombies walk. MUCH HARDER FOR ZOMBIES, PLAY IN SMALL SPACE, AND OR WITH A LOT OF PEOPLE. (Whew, caps....)
BOW rule: With four people the BOW rule is kind of....dumb. But the BOW rule is where the second person is bit must become a zombie who can infect by only a touch.
The Appropriate way to use the BOW is with 6 or more people. The second person tagged is the BOW no matter what, but instead of immedeatly becoming a super zombie, once the first bitten zombie and two others are infected, he is taken in for expirimentation for 40 seconds and then released as a BOW.
Comments
You get a group of around 10 people together, number doesn't really matter, as long as it's even. Split into two groups and enter any large store like Wal Mart, Target, or most department stores. The objective of the game is to get the other team kicked out of the store, the last group with at least one person in the store wins.
Well, down this other alley all I can think of is the not-so-original "tackle" which was basically a game of a bunch of kids dressed up in full snow gear trudging through about a foot of snow trying to tackle eachother. There was no score and the game went until people generally got tired out. Winners are naturally assumed to be those who spent the least time with their face jammed in a snowbank.
EDIT: Also- a game of tag in a dark basement with the "it" person being blindfolded was always good and fun. And injury inducing.
It eventually evolved into me and my friend Jameson, and I got mauled by a bunch of them.
Try it, it's awesome, you won't regret it.
A good game to play if you can find someone who knows the rules is MAO. The rules are....You can't speak of the rules. it's against the rules to say the rules. That's why you have to get someone who knows the rules through watching others play and such. I learned, and If i could get a virtual deck of cards i'd play the game with you so you can see how amazingly odd and annoying it can get. I didn't make that game..just clearing it up.
The game goes thus:
2 equal teams, one half are "infected", the other half aren't, now the infected people have 2 minutes to catch all the humans, otherwise they die of hunger. However, the humans have weapons, specifically rolled up newspapers, and if you can whack an infected on the head it'll be stunned for 30 seconds, however you only have enough ammo for one whack, after which your weapon stops working.
If, after 2 minutes not all the humans have been eaten, the infected die and the humans win, if all the humans are infected, the infected win.
Oh, and we've also got the free ISP CD world series. Simply various sports using free ISP CDs, such as:
ISP CD Cricket/Rounders (Or baseball too I guess.)
ISP CD Frisbee
ISP CD Discus
Now the last 2 games are obvious, but the cricket/rounders is adapted for CDs, basically, you throw the ISP Cds to the batsman, if the CD smashes in one hit. then that person stays in and gets a point, if it doesn't smash, then that person is out. Whoever smashes the most CDs before being out, wins.
Clue: Violence!
so I always wanted to make a game that involved killing your oppenets with the little metal weapons that come with Clue, and this is the product of me and two friends when we were up rather late.
The Board
to set up the board you take the weapon cards shuffle them and place one face down in each room, randomizing the weapons, although we like to take the candle stick and rope out because they are lame.
Moving
You start your turn by rolling to see how far you move, you can move any
direction but diagonal.
Combat
The two players fighting each other each roll a die, the person with the higher dice roll wins, if you have a melee weapon you may add to your score depending on the weapon.
Weapons
Rope +1
Candlstick +1
Pipe +2
Wrench +2
Knife +3
The Revolver
you can attack an opponent up to 3 squares away, but you must roll to see if your shot hit or missed. a roll of 3 and below is a miss, and a roll of 4 and above is a hit. The revolver in close combat works like any other melee weapon and it has a +3
BOW Rule:
The Bow has a set number of one hit infections...to make him less cheap.
And a fun way to pick the zombie is for someone to randomly attack and start the game. It's an open ended game. You can play it in a mall if you want..although the guards won't be too happy about that.
I want to make a game where you use airsoft guns and have a war, but with special rules. Like you get a certain number of hits allowed and regeneration time. And you play up or downhill. I don't know, I want to make a cool game though...Keep those games coming.
The night element added the espionage factor, too. I remember at one point completely fooling someone into thinking I was on their side. ^_^
...I love Night Banana. (Good GOD, that sounds wrong)
Name: True Battleship
Required Players: The More the Better
Setting up the game:
Accquire supplies such as:
Wood
Rope
Anything else to build two or more rafts
Pick Captains and crews
Set an amount of time to build the rafts
Build Rafts
Make sure rafts are fair and somewhat safe: Meaning that the raft isn't a log of wood where you can't sink it but can easily get thrown off. You want to win...not lose.
Set sail at different areas.
Gameplay:
Ideas....
The objective is to sink the enemy ship or knock off all of it's crew.
How to do this is another thing though. Various things can be used to knock the crew off. From large poles to high powered water guns, or even Rocks....scratch that, that hurts too much.
To sink the ship is another matter. I had the fun idea of boarding the enemy ship and breaking it apart somehow. or even knocking off crew mates
Other ways is, you can use paper wasps, or squirt guns, and where someone is hit depends on if they are still alive.
And you can use water balloons to determine whether you have to remove a part of the ship that was hit. But the balloons can only be fired out of a makeshift launcher. Or even a storebought one.
Sorry for the rough explanation. It's just an idea. But it sounds really fun to me.
1) What's Not In Oil Of Olay? The object of the game is to name things that are not ingredients in popular facial cream Oil of Olay. No repeats. This was actually fun to play if you had a lot of friends with especially absurd senses of humor.
2. Elvis Cards At one point I made a special deck of cards that contained pictures that either were Elvis or were not Elvis. I made extremely simplified versions of regular card games to go with them. Nobody ever wanted to play with the Elvis deck, so I have no idea whether this is fun or not.
Re. Mao: There are a few simple rules to start the game with, but from there the rules change. Mao is a lot like 1000 Blank White cards, but with an actual deck and a bit more structure. I haven't played in years-- wish I knew some people who remembered those initial rules. Sigh.
My excuse is that i'm getting more people into it. So HA!
Oh man, that battleship game sounds so fun! I had a similar thing that I thought up a few weeks ago, we would have to mock ships that are anchored some where so we could have mock ship-to-ship battle with like squirtguns and what not.
Here's another Game me and my friends did on my friends Farm.
Name: Capture the Flag: Death Trial Edition.
Players: 2 teams of five or more.
Setting up:
Make wooden and or plastic weapons. Such as swords, staffs, bows with those fake plastic arrows.
Find a large Area, Me and my friends used a farm.
Pick captains among the players
Pick teams
Pick bases and flags
Each team hides their flag in a place the other team knows. (there's a reason)
Gameplay:
Each player gets 3 lives. (Changeable: You can have a set respawn time)
The objective of the game is to get the enemy flag.
Games can last as long as it takes. I've had a game start at 3 PM and ended when we raided the enemy base at 2 AM
You are supposed to capture the enemy flag, You can also destroy the other team.
Use any means neccesary within safety to guard and take the flag. Our team sent an assassin once to kill off their leader and their team as they slept. Fake kill. More of a 'Cover the mouth and run over their throat with a wooden or plastic weapon.' (Use honor code, if you have your throat slit, you can't yell too well.)
If the leader dies 3 times his team loses.
A shot to the arm means you lose that arm. A stab to the chest kills you, along with a hit to the head and neck.
There are a few more rules, but that's the basis. This is one of the funnest games i've played. It hurts a bit though. And if your weapon breaks your screwed unless you have backup. I suggest if you have a farm, you put an archer or so up in the lofts. With a good archer your team can kick ass.
Also, have fun with Clue: Violence!
Like my friend Jameson made the Zombie game, and he's still building off it. Thus the name The Jameson was made a while back. Anyways....
My Tiverton friends. Which is my hometown are more of the really immature 'Dudeguy, let's act like idiots and grab attention, that'll be wicked awesome guy." And the only thing they've been good for so far is keeping me entertained in school and playing the Capture the Flag game with.
I'll keep thinking of games, and I hope you guys do too. This is a cool way to keep from being bored this summer.
So first you get a bunch of lego men and divide them evenly (I think we each had ten or twenty, but you can use as many as you want) anyway then you build your ships (we used ships but I imagine you could do single lego men aswell) a ships health is determined by how many lego men you can pile on it.
for movement we rolled a dice, cut the number in half and moved the ship that number of it's lengths forward (I hope that makes sense). Although if I decide to write up the full rules I'll probably make a set number of inches you can move each turn depending on the size of the ship.
for combat each player rolls a dice and cuts their score in half (if you roll an odd number, say 5, you would have 2.5) and take that many legomen off the opponents ship (if you score was 2.5, or some thing like that, you would take 2 lego men and half of one, leaving the legs.) after the first battle players can choose to flee or keep fighting.
On a completely different note i'm making my own set for Clue: Violence! because I don't actually own the game of clue, the gameboard, cards, and pieces will be tweaked especially for the game, and lucky for you folks, although I'd love to sell these sets for like $.75 USD, it might very well be copyright infringement. So if you don't have your own Clue game, and you want to play I could probably make you a set and mail it your way, assuming the postage fee isn't huge.
Other than the standard attack/defend and deathmatch games, we have one assassin game.
1) Choose an object that is relatively small and you have a lot of. (I used a D battery.) Each player gets one.
2) Each player walks around and secretly hides their battery. It must be visible from some angle without having to touch anything. We have everyone hide theirs at once so that hiding places aren't too difficult. The point of the game is to find the batteries, not hide them.
3) Each player is given a nerf gun and 3 darts. (Because the pistols we use can hold three, but any number will work.) Ideally everone has the same kind of gun, but whatever.
4) Write down everyone's name on small sheets of paper and put the names in a hat.
5) Each player chooses a name. That name is the person you are trying to kill. If you get yourself, then inform everyone and everyone chooses another name.
6) You begin the game and have to search for a battery. Once you find one, you may assassinate your target.
7) If you kill him, he hands you the name of his quarry, and you must find another battery to kill your next victim.
8) You may kill the person who is hunting you in self defense, but if you accidentally kill the wrong person, you die yourself.
9) Last person alive wins.