Beautiful Katamari

Comments

  • edited April 2007
    Is a Katamari game without Keita Takahashi really a Katamari game at all? I'm asking because I don't honestly know. Did anyone play the PSP version (the first one that he was not involved in)? Did you feel it was any good, or simply a rehash?
  • edited April 2007
    mario wrote: »
    Is a Katamari game without Keita Takahashi really a Katamari game at all? I'm asking because I don't honestly know. Did anyone play the PSP version (the first one that he was not involved in)? Did you feel it was any good, or simply a rehash?

    It was terrible. Don't bother with it.

    It took away the heart and soul of the franchise, which was rolling around in a free, growing world. The maps are a lot more closed off, and don't have that great Katamari feel, and even though there are those frustrating moments in the PS2 versions, the PSP one is pure frustration, seeing as how the controls had to be changed drastically to make it "work." Honestly, if they don't bring the Katamari franchise to the DS and Wii, I'm going to be severly pissed.
  • edited April 2007
    PSP version was okay. The music was still good, and that's very important. However, the controls were crappy, and the maps were very repetitive, so I guess that's the price you pay for portable Katamari.

    It still kept me entertained.
  • edited April 2007
    I don't possibly see how they could not bring it to the wii, you couldn't ask for better controls. Of course, this wouldn't be the first time I've over-estimated the video game industries intelligence.
  • edited April 2007
    I think a DS katamari woudl work well, what with the stylus and all.

    I just don't see how they could add to the katamari games. I mean as interesting as the concept is, what features could you add to picking shit up with a giant stickyball?
  • edited April 2007
    That's why I wish they'd quit while they're ahead. Think up a new game concept, make a new standalone game, then move on again. Be known as a development team with new fresh ideas, not a one-hit wonder! But I guess I'm just a bit naïve about how these things work.
  • edited April 2007
    In Soviet Katamari, ball rolls you.
  • jcjc
    edited April 2007
    Katamari without Takahashi is non-news. It won't work. Also, I know it's a reflex action to say that everything is perfect for the Wiimote (believe me, I hear it a lot, and say it sometimes) but Katamari is the best argument for dual-analog tank controls ever made.
  • edited April 2007
    Sorry, but the actual best argument would be Virtual On.
  • edited April 2007
    No love for Robotron:2084?
  • jcjc
    edited April 2007
    Robotron's dual joystick controls are neither analog nor tank-like. I have no beef with Robotron. It did, after all, inspire Food Fight.

    And Virtual On is fun, yes, and a reminder of when Sega wasn't horrible. I can see somebody maybe preferring it to Katamari. I won't argue too hard on that point.

    I've always wanted to play Katamari with a set of VO twin sticks. I think that would be fun.
  • edited April 2007
    why no wii version... now i HAVE to buy a PS3...


    oh, and not that song... again... I just got it out of my head a couple months ago.

    NA NA NA NA NA NA NANANANANANA Katamari Damaci-i-i-i!

    GOD I LOOVE IT!!!! HAHAHAHAHAHAHAHAHAHA!

    dawantickatickatickawandatickatickatickawanda
  • edited April 2007
    Serephel wrote: »
    PSP version was okay. The music was still good, and that's very important. However, the controls were crappy, and the maps were very repetitive, so I guess that's the price you pay for portable Katamari.

    It still kept me entertained.

    Considering how fast you usually go through gamed, I'd say it was a raging success.