Tactics Ogre: Knight of Lodis is pretty awesome, although hard to find these days without an eyepatch and pegleg.
I have that, and it is more than awesome. It's actually the first tactical rpg I ever played, and probably my favorite. I still havent beat it though, I need to level a lot of characters for the simultaneous battle in the last mission.
Atlus is an awesome game company, I'm a fairly big fan of them, however they spend very little in advertising it seems. Andrew and I joke that you have about a two week window to pick up new Atlus games before they disappear forever. And sadly, it's not far from the truth.
Etrian Odyssey 2 is coming out for DS pretty quick. I highly recommend the first one if you like dungeon crawling. You use the stylus to map the entire game. The story revolves around you being a cartographer/adventurer and exploring a dungeon. It's great, but it's also tough, so be prepared for some level grinding.
Skip FFTA and get the sequel for the DS instead. They've toned down the awful law system and the game seems to flow a bit better.
I believe Nippon Ichi games are freakin crazy. Course you can coast through them, but if you're dedicated or know how to work the numbers you can break them in absurd ways.
Soul Nomad and the World Eaters is their latest one. Good voice acting in it.
I would get every Nippon Ichi game if I could.. and every Atlus game. But alas, I am a mere mortal, with but 100 years or so of life in me. That's not enough time to get through all those games satisfactorily.
I didn't realize people disliked the law card system in Tactics Advance. I thought it was a neat mechanism that kept you on your toes and forced you to balance out your party to compensate. Perhaps more importantly, it was integrated well into the game's story, especially when Ivalice's rulers ordered the judges to enforce more laws per battle.
I didn't like it, it felt needlessly complex and arbitrary, not to mention slipups really screwed you over if you got a red card.
All the laws in the sequel are dependent on the battle you're fighting, and if you break them you lose some perks and the ability to bring characters back to life for the duration of the battle, but nothing really awful happens.
I didn't realize people disliked the law card system in Tactics Advance. I thought it was a neat mechanism that kept you on your toes and forced you to balance out your party to compensate. Perhaps more importantly, it was integrated well into the game's story, especially when Ivalice's rulers ordered the judges to enforce more laws per battle.
I didn't dislike it, since it was unbearably easy to work around. I just didn't think FFTA was anywhere near as good as the original Final Fantasy Tactics. That's why I got War of the Lions, and loved that up until my PSP broke. I are sad now. )=
1. What Mario liked about the law system was exactly what I disliked. I don't mind being on my toes, but I found it too arbitrary to be enjoyable, storyline-related or no. But, I guess liking something like that is a hit-or-miss system, and I missed.
2. I felt more restricted in TA. The freedom to customize your characters in Tactics with certain combinations of primary and secondary job sets, reaction skills, support skills, and movement skills were almost completely void in TA, giving me less freedom and customization. Without it, I just felt like I was playing a watered down, clunky battle system with arbitrary, changing rules.
But I am obviously being very difficult to please, as the vast majority of the population of gamers loved it. My main problem is that FFT is in my top 5 favorite games of all time. My preset, personal expectations for what I wanted in another FFT installment weren't met. Ah well.
But I am obviously being very difficult to please, as the vast majority of the population of gamers loved it. My main problem is that FFT is in my top 5 favorite games of all time. My preset, personal expectations for what I wanted in another FFT installment weren't met. Ah well.
This would probably be the general opinion of all FFT fans. That FFTA didn't come nearly as close to the pure ecstasy that was FFT.
What Mario liked about the law system was exactly what I disliked. I don't mind being on my toes, but I found it too arbitrary to be enjoyable, storyline-related or no. But, I guess liking something like that is a hit-or-miss system, and I missed.
But you could look up the laws for any destination on the map! It was extremely rare for me to be caught unawares on a bad law day, since you can see what the laws will be when you arrive on any section in the overworld and plan accordingly.
I should probably point out that I never played the original Tactics. Apparently it's the bee's knees, but Tactics Advance suits me just fine thank you.
The original is on PS2, though I'm not sure how easy it's going to be to find, or how expensive.
The original used to be really expensive, but I think they did a reprint of it a few months ago so now it's a lot cheaper. I've got it but I haven't played it much.
I should probably point out that I never played the original Tactics. Apparently it's the bee's knees, but Tactics Advance suits me just fine thank you.
If you can find it, I'd highly recommend it. It had a very well done skill setup, one of the best stories of the entire final fantasy series, and I can't even get over how good the musical score was at parts. If you have a PSP, the remake is pretty good. It has more stuff to do, more classes, and some extra cinematics, to make up for the one problem you might find with it, it wasn't very visually pleasing, but I figure you'd be the type to get over that easily.
Yeah, the first real boss (Octomammoth, I think) is proving to be hard too. He can 1-hit kill you after Tellah says "he's gettng weaker". Irony...But now I have a strategy to beat him. My own two, I'm not a internet-guide using sissy!
I didn't have any problem with Octomammoth. What with him being weak to both lightning and shadow, I just had Cecil use his Darkness ability to deal extra damage, had Tellah pound him with electricity, and had Rydia do all the healing.
Also, a lot more mage weapons seem to cast magic. If you use a rod it'll cast Mage Arrows and Tellah could do like 350 damage with his high stats.
The menu system where you can replace commands with other things is excellent, I replaced Rydia's Fight command with Ice Rod, it really streamlines things.
I didn't have any problem with Octomammoth. What with him being weak to both lightning and shadow, I just had Cecil use his Darkness ability to deal extra damage, had Tellah pound him with electricity, and had Rydia do all the healing.
yeah thats what i did except i ended up using rydia for thunder as well which was a horrible idea now that i think of it, but brute force got it done in the end :]
Comments
Etrian Odyssey 2 is coming out for DS pretty quick. I highly recommend the first one if you like dungeon crawling. You use the stylus to map the entire game. The story revolves around you being a cartographer/adventurer and exploring a dungeon. It's great, but it's also tough, so be prepared for some level grinding.
I believe Nippon Ichi games are freakin crazy. Course you can coast through them, but if you're dedicated or know how to work the numbers you can break them in absurd ways.
Soul Nomad and the World Eaters is their latest one. Good voice acting in it.
Know what game sucked, though?
MAGNA CARTA.
All the laws in the sequel are dependent on the battle you're fighting, and if you break them you lose some perks and the ability to bring characters back to life for the duration of the battle, but nothing really awful happens.
I didn't dislike it, since it was unbearably easy to work around. I just didn't think FFTA was anywhere near as good as the original Final Fantasy Tactics. That's why I got War of the Lions, and loved that up until my PSP broke. I are sad now. )=
Actually, I might start playing FFTA again.
1. What Mario liked about the law system was exactly what I disliked. I don't mind being on my toes, but I found it too arbitrary to be enjoyable, storyline-related or no. But, I guess liking something like that is a hit-or-miss system, and I missed.
2. I felt more restricted in TA. The freedom to customize your characters in Tactics with certain combinations of primary and secondary job sets, reaction skills, support skills, and movement skills were almost completely void in TA, giving me less freedom and customization. Without it, I just felt like I was playing a watered down, clunky battle system with arbitrary, changing rules.
But I am obviously being very difficult to please, as the vast majority of the population of gamers loved it. My main problem is that FFT is in my top 5 favorite games of all time. My preset, personal expectations for what I wanted in another FFT installment weren't met. Ah well.
This would probably be the general opinion of all FFT fans. That FFTA didn't come nearly as close to the pure ecstasy that was FFT.
But you could look up the laws for any destination on the map! It was extremely rare for me to be caught unawares on a bad law day, since you can see what the laws will be when you arrive on any section in the overworld and plan accordingly.
I should probably point out that I never played the original Tactics. Apparently it's the bee's knees, but Tactics Advance suits me just fine thank you.
Pure ecstasy = Blade Grasp + 100 brave + cloak with high magic evade + shield with high magic evade.
Edit: Skipped a page, haha. Now it looks like I randomly tell people to fight with their fists! Awesome!!
Am I pathetic for rofling at this? Because that's simply absurd!
If you can find it, I'd highly recommend it. It had a very well done skill setup, one of the best stories of the entire final fantasy series, and I can't even get over how good the musical score was at parts. If you have a PSP, the remake is pretty good. It has more stuff to do, more classes, and some extra cinematics, to make up for the one problem you might find with it, it wasn't very visually pleasing, but I figure you'd be the type to get over that easily.
My violent side won :[
I got to mist cave, then died, forcing me to restart the entire game!
yeah the battles are rather tough, i dont have a problem but theyre a nice challenge.
Also, a lot more mage weapons seem to cast magic. If you use a rod it'll cast Mage Arrows and Tellah could do like 350 damage with his high stats.
The menu system where you can replace commands with other things is excellent, I replaced Rydia's Fight command with Ice Rod, it really streamlines things.
Do the graphics look like Final Fantasy III? All cutesy?
yeah thats what i did except i ended up using rydia for thunder as well which was a horrible idea now that i think of it, but brute force got it done in the end :]