The control in Soul Reaver was basically the same as in every 3D third-person action game since then, with the only real difference being that the camera was controlled by the shoulder buttons instead of the right analog stick.
Well when you're talking about good storyline games, Soul Reaver games are up there near the top.
Andrew got me to play the original PS1 version during college. The controls did suck, because they were clunky and slow. And I did spend a good amount of time bitching about them. But I still thought the game itself was awesome, and I played all the way through it without thinking twice about it. I'd do it again if I had a playstation here.
I played Soul Reaver on the Playstation but Soul Reaver 2 and Defiance on the PC, so it's tough to compare control schemes. All I know is that I didn't have any problem with the controls when I first played the game. Well, except in the underwater bits, but they always suck. Water levels are the ice levels of the 3D age.
Same thing happened to me, I didn't have any problems the first time. But then I revisited it when I shoved the game on Ryan, and realized it was tougher than I remembered it.
I feel like I've been spoiled more and more as gaming has progressed.
Soul Reaver was just Boxxle 3D. I watched my pal Marcus play that game, if he wasn't running around or fighting a boss he was pushing a crate somewhere.
The gameplay of Soul Reaver was just Boxxle 3D . I watched my pal Marcus play that game, if he wasn't running around or fighting a boss he was pushing a crate somewhere.
On the plus side, as far as box puzzles go the ones in Soul Reaver were pretty damn good. Unfortunately, rather than replace the box puzzles with other types of puzzles in the sequels they pretty much took the puzzles out entirely and made the gameplay consist of fighting your way from point A to point B and watching a cutscene. It was so nice in Defiance when they had that one boss fight Soul Reaver-style where you had to use the environment to your advantage and find your opponent's weakness rather than just whack them with the Reaver a bunch of times.
Control, however was a bitch. I still have nightmares about it.
I'm a little silly in games like that. The hardest levels are my favorite. I get bored really fast if a game is too easy. Though, I still don't think I ever managed to get the cheat from the second stage. They wanted you to do the whole thing in 2:10 on hard. There seemed to be too many factors of luck involved to keeo the time down that I just gave up on that one.
I don't think I ever got the control either. I'd get too pissed off when a guy was somewhere he wasn't supposed to be, or if Trevalyan didn't run where he was supposed to go.
I could never do the Facility cheat either. What was it, 5 minutes total or something like that for invincibility? After working your way past the initial round of guards without dying, you have to pray to god that Doak is in the first place you look, or else it was gone.
I think I died once at the very end. I was going to make it, but I died in the boiler room as it filled with gas. Someone shot me. I was so pissed I decided I was done with it.
So, what was everyone's preferred weapon in multi player? I was a remote mine fan myself, since I figured out how to detonate them in the air and refused to tell my friends how. Proximity mines were a close second for me, but sometimes I went too crazy with them and killed myself.
Remote mine midair detonation was A+R, wasn't it? Or B+R, or something like that. That was good fun. I was always a big fan of remote mine multiplayer. Or else slappers only, set to one-hit kills. ^__^
But how would you know if someone spawned there? Unless you looked at their screen... Oh my God you're one of those filthy cheaters who look at screens! Shame on you!
That's one of the reasons I didn't like multiplayer as much.... and I yearned for the day when we could all have separate TVs and play it online instead.
Comments
I still love the first Soul Reaver game, even though the control was a bit difficult.
Andrew got me to play the original PS1 version during college. The controls did suck, because they were clunky and slow. And I did spend a good amount of time bitching about them. But I still thought the game itself was awesome, and I played all the way through it without thinking twice about it. I'd do it again if I had a playstation here.
I should try playing that game again.
I feel like I've been spoiled more and more as gaming has progressed.
Fix'd. Also, oversimplification FTW.
I'm a little silly in games like that. The hardest levels are my favorite. I get bored really fast if a game is too easy. Though, I still don't think I ever managed to get the cheat from the second stage. They wanted you to do the whole thing in 2:10 on hard. There seemed to be too many factors of luck involved to keeo the time down that I just gave up on that one.
I could never do the Facility cheat either. What was it, 5 minutes total or something like that for invincibility? After working your way past the initial round of guards without dying, you have to pray to god that Doak is in the first place you look, or else it was gone.
I think I died once at the very end. I was going to make it, but I died in the boiler room as it filled with gas. Someone shot me. I was so pissed I decided I was done with it.
No, I knew what he was talking about too. That level WAS a bitch. Natalya would always die...
So, what was everyone's preferred weapon in multi player? I was a remote mine fan myself, since I figured out how to detonate them in the air and refused to tell my friends how. Proximity mines were a close second for me, but sometimes I went too crazy with them and killed myself.
Mines + facility was the best, because after a while some poor sonbitch would spawn in the air ducts above the bathroom.