Those were the good days, when games were supposed to be hard and before exploration and adventure were destroyed by strategy guides and gamefaqs.
Why I remember back when I was a young laddie stuck in a video game, I had to wait for next month's Nintendo Power! And if they didn't have any hints for my game, why I had to wait another month! Kids these days just have no patience, they googleboogle stuff when they're lost, they have no respect for games anymore...
Mind you, I don't want games to LOSE that difficulty... I think difficulty settings are among the best things that games have. But if a game is too hard for your skill level, you can't enjoy it, and then what's the point of the game? Of course, developers should allow the game to be difficult to still be fun for more advanced players. This is where achievements really shine (if they're used properly and not just as markers in the game's normal path).
Fable II is too easy at the end. I was expecting an even greater final boss than Jack of Blades in Fable I (I never beat Lost Chapters though). Instead, the final boss is in the second-to-last (or technically third-to-last) level.
Pickle, without being upset with you, I must disagree with your stated viewpoint. Just because a game gets bad reviews doesn't mean it's not fun. Gamer culture has evolved enough that most reviewers base their reviews off of established prejudges as much as the actual entertainment value of the game. In my experience they are very set in their views (which is understandable since it takes an involved critic to make a reviewer) and they tend to project the fail or success of the game to appeal to those views as a measurement of success for the game. They also tend to apply positive and negative labels to subjective qualitys that some players may like and others not. For example: difficulty. They also smell bad and tend to afraid of everything. For example: the outside world.
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Why I remember back when I was a young laddie stuck in a video game, I had to wait for next month's Nintendo Power! And if they didn't have any hints for my game, why I had to wait another month! Kids these days just have no patience, they googleboogle stuff when they're lost, they have no respect for games anymore...
Mind you, I don't want games to LOSE that difficulty... I think difficulty settings are among the best things that games have. But if a game is too hard for your skill level, you can't enjoy it, and then what's the point of the game? Of course, developers should allow the game to be difficult to still be fun for more advanced players. This is where achievements really shine (if they're used properly and not just as markers in the game's normal path).
Fable II is, however, in my top ten favorites.