Video games as art

edited March 2011 in Games
Okay, for a while now, ever since the possibility of me becoming a literature scholar entered my mind, I have always wondered if I could integrate video games into my research. I am a firm believer that video games bring their own unique attributes that can be exploited to make a wonderful artistic experience, and that they could even be considered literature if the designers attempt to make them so.

The reason I'm posting this is because I found an article by a literary scholar about Shadow of the Colossus.

This really excites me, because it means that there are already people out there who are considering video games a potential artistic medium. And not only are they considering, they are being published and working at Brown. Pretty cool.

I think the article gets cut short at the end.. I feel like it's just getting started when it ends, but whatevs. The convergence of storyline and interactivity discussed here is exactly what I've been theorizing in my head for a while now. A lot of games, like the Legacy of Kain series, present an amazing story, but do so wholly detached from the gameplay experience. They're relying on a purely narrative structure that has already been perfected over hundreds of years in books and then tweaked with visuals through a century of movies.

But this paper illuminates a pathway by which story and interactivity can work together to create a unique experience that can't be found anywhere, not in books, or movies, or music, or graphic novels, or anything.

I really hope that there are enough people out there who make games that aim for this experience, and I hope that, if I do become a scholar, I'll be able to write about it.
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Comments

  • edited June 2008
    Like Madden?
  • edited June 2008
    I don't think ALL video games are art.
  • edited June 2008
    I don't think ANY video game is art. I do think there is potential for some video game to actually be art, however limited that potential might be.
  • edited June 2008
    But why else play Rock Band if not for the story of the ultimate underdogs achieving musical greatness?
  • edited June 2008
    No, I don't think ALL games are art, either. I'm saying that the medium has potential.

    And kukopanki, why do you think video games cannot be art? I wonder if we're using art the same way. I also consider profound books, movies, paintings, sculpture, and graphic novels to be art, because each is capable of conveying a profound thought or message. And though it could be argued that no game has YET to achieved the level of art, I think it's definitely possible. Each medium has its own specific trait that should be utilized in order to make it medium-specific art. For video games, it's the interactivity. I think that a video game could become profoundly artistic if it combined a compelling storyline while using the interactivity of the medium to involve the player in creating or realizing the message. Something like that.

    So it's probably just a language issue. I just don't have a better word for "books, movies, graphic novels, paintings, sculptures, and video games used in an artistic and compelling fashion."
  • edited June 2008
    I meant it in the way you say, no video game that presently exists could be classified as art. That doesn't mean that sometime in the future this could happen.
  • edited June 2008
    I don't think the potential is limited though.... I think the potential could be amazing. It could get the player involved in an intimate way, which could affect that person so much more deeply.

    Also, I think there have been some games that have made baby steps toward artistic merit... Shadow of the Colossus gets the player into the mindset of the wanderer, and even though it wasn't totally great in practice, Indigo Prophecy tried really hard, and I think it's a step in the right direction.
  • edited June 2008
    While most commercial games probably don't quite reach that higher standard of "art", there are most certainly people out there making good use of the medium. Passage is my favorite recent example of game-as-art.
  • edited June 2008
    .....wow. That made me sad....I think that is a good example. It's not a sweeping narrative or anything, but it certainly made me feel.. implicated. Good call, Mario.
  • edited June 2008
    I thought they did a good job conveying a message about the choices we make in life within very restrictive boundaries. In particular, I liked the distorting of events in the distant past (as memories fade) and in the far future (ideas not yet set in stone or well-defined). Powerful stuff.
  • edited June 2008
    In my first play trough I didn't actually get anything other than two backpacks with stars. In the second I got a backpack. The thing that struck me the most was how sudden your death was: I was about to open yet another backpack, then out of nowhere, tombstone.
  • edited June 2008
    I wouldn't say it's sudden. Your character does age visibly, and there is a steady gradual progression from starting on the left side to ending on the right. And there are lots of decisions to make in a gameplay session. Do you get together with the girl? She doubles your point-amassing with every forward step, but you cannot explore as easily when in a pair, so it's more difficult to find treasures. You can run straight through life with her, or you can step off to the side and see a completely different world. Is either one better?

    I liked how the world becomes more complex and difficult to navigate the further downward you travel, whereas you can simply run in a straight line and never touch an obstacle for the character's entire lifespan. It's a choice between the familiar and easy but boring, or the exciting and new but difficult and dangerous (lingering in the mazes can cost precious time without progressing, and therefore without gaining points).
  • edited June 2008
    Well, how would you actually define art in the gaming realm? Clearly in many games the backgrounds and environments created can be considered art in itself. I've never been a fan of the GTA series, but I give credit when due, and I would consider the depths of their cities art. The amount of detail and research they dedicate to creating their cities in each game really shows, and I respect that. The God of War developers also spent a lot of time researching Roman mythology and history and emulated it in their environment and monster design.

    By a definition of storyline, Legacy of Kain series is definitely up there, as that is definitely a game that revolves around the story with intermittent game play. Although, in Legacy of Kain: Soul Reaver, I had to force myself through the mediocre and sometimes frustrating play just to advance the engaging story. The most extreme of these would be Xenosaga, especially Episode I, with its 45 minute or more cutscenes (although I made the most and typically managed to prepare meals just before finishing a dungeon and initiating another movie sequence).

    Or if you want to go by means of interactivity, then look at the Elder Scrolls Morrowind and Oblivion. The characterization is made by you; you can be a holy avenger for the light of good, or you can systematically kill people for no better reason than being bored. The storyline is decent, but by far not the best. However, it has plenty of other aspects that can be considered art.

    And, there is the Madden series. EA has marketing down to a fucking art to be able to convince people to drop $50 bucks every year on new installments of games of simple rules and minimal thought, especially considering that they are games that are meant to be *played for real*, and they are primarily marketed to the kids who teased kids like me in elementary school for playing games. As someone who works in marketing, I can only look in awe at someone who performs this profession so very well.
  • edited June 2008
    Don't delude yourselves, art doesn't exist, enjoy your gaming.
  • edited June 2008
    Of course art exists! I saw you draw it!
  • edited June 2008
    And also:
  • godgod
    edited June 2008
    My god, people are delicious.
  • edited June 2008
    Hey! Cramped Bitmap decided to show up in Mario's post!
  • edited June 2008
    Anything we do beyond our basic needs for survival is art.

    Discuss.
  • edited June 2008
    ...Masturbation is an art?
  • edited June 2008
    Consumerism is an art?
  • edited June 2008
    The Hamster Dance is art?
  • godgod
    edited June 2008
    Goatse is art?

    If you don't know what is, do not look it up. Trust me.
  • edited June 2008
    I trust you but I'm now nearly overwhelmed by curiosity, maybe you should just give a short/vague explanation.
  • edited June 2008
    No. It's that bad. Also:

    AmericanGoatse.jpg

    Hee hee.
  • edited June 2008
    That's nice, we need more blue skies.
  • edited June 2008
    Okay, here's a stab, but I'm sure it could be broken down quite easily, so please do so.

    Anyway, I think the only way to make Hamelin's statement true is if you define art as "anything that stimulates the pleasure center in our brain and is not directly related to survival." Most of the things we do outside of our need for survival all come back to making ourselves feel good in some way. Sometimes the means by which we do that is complex and indirect, like volunteering. You feel good through volunteering because your intellect feels that helping others makes your actions noble, and since it is laudable to do noble actions in our society (generally), it feels good. This stimulation can also be direct, such as World of Warcraft, which is similar to the experiment where rats had switches directly wired to the pleasure center of their brains, except the switch takes the form of endless quest rewards, leveling up, and uber lewt.

    With that in mind, I think that art is something that stimulates the pleasure center very indirectly and very abstractly by using a large range of cognitive functions. So simple stuff, while still pleasurable, doesn't quite fit the mold.

    I also think that acclimation plays a large part in what people call art. I am an English major, and it's safe to say that I've read and studied literature more deeply than a good portion of the population. Because I've been exposed to so much and have been instructed in how to see the strengths and flaws in a text, it takes more to impress me. I know what can be done, so my threshold for wonder is higher. I think that applies to a lot of things in life, and so what people consider profound will be different depending on what they have already experienced.

    Woo, tangent. Maybe. I feel like I rambled. Oh well.

    Oh, and Mario, very sneaky, and well done. XD
  • edited June 2008
    Oh, and Mario, very sneaky, and well done. XD

    The best part is, that was on a cover of Time Magazine. The similarity to Goatse was just an awesome coincidence!

    1101040920_400.jpg
  • edited June 2008
    mario wrote: »
    The best part is, that was on a cover of Time Magazine. The similarity to Goatse was just an awesome coincidence!

    1101040920_400.jpg

    Oh Mario, you are just the living end.
  • edited June 2008
    I would way flOw and Everyday Shooter for PS3 are art. I'd also look at titles which have a message. It's a relatively untapped means of communicating messages, but there are rare games like Hybrid Heaven, and to an extent I'd say Assassin's Creed which are story driven enough to actually make a point.