it's funny because the graphics look cool but they're so very, very simple. It's well worth the $20, Jake. Funny and fun to play. Short but longer than a movie, interactive, and a decent ish price.
I have trouble imagining video games as art. I can clearly see how a landscape or narrative from a game can be art, but to me, that's more like a different form of painting or writing than the game itself being art. It's entirely possible I haven't played the right game (I'll download that Passage game at a more reasonable hour), but nothing so far has managed to use the interactivity of games in what I feel would be an artistic way. Games are defined by their interactivity, an artistic game would have to make use of that; otherwise it'd just be an artistic story.
Even with all that I still have a hard time imagining of a video game as art. The game making process involves so many different people and steps that I can imagine the original artist's vision getting hopelessly muddled and lost between his initial idea and the released product. To me, an artistic game would have to be made entirely by one man or a small, like-minded group. Weird thing is, I consider movies an artistic medium and they go through a similar process to get made. I think it's because I can easily look at the director as the artist, everyone working on the film does exactly what he says and nothing is lost in translation between designers, publishers, and coders. I'm not as sure how games are made. Is there a single guy-in-charge that oversees the whole process from start to finish? If so than I just don't think I've played the right game yet.
Wow, I just downloaded passage. One of the biggest shocks to me was seeing him bald and realizing that he was old. I hadn't even realized it was happening. After that, you know that you and your wife are old and will die soon, but the death comes out of nowhere, and you aren't even ready for it.
When my wife suddenly died, I couldn't just keep going... I had to sit at her grave for a while... I just couldn't leave her without a moment of reflection.
The game making process involves so many different people and steps that I can imagine the original artist's vision getting hopelessly muddled and lost between his initial idea and the released product.
HOWEVER: ask any game director/cordiator why their game sucked and they'll always blame it on limited time, so you could chose to believe them instead of me:(
after all E.T. was made in only a week
usually (and unfortunately) this is fixed (whether intentional or not) by haveing one type of art take over. ie. writing, scenic/beauty, marketing (sports games to jocks), and sometimes even ideas. An example of this is mace, it has no story line exept what you can scrape outa the charater descriptons and pre-fight trash talking. Instead the progamers made every thing awsome, so thats the art the game focuses on. That's right awsome is hereby an art form. :smiley with face so stuned, it implodes:
And of course some games actualy are able to balance their elements to acheive things that none could alone-
-JUST KIDDING
*A +3 to die roll of all professional reveiwers.
Also, this post is largely influenced by Scott McCloud, whom I endorse.
Also, I find it highly amusing that you like Mace so much. I've never played it, but it doesn't seem like the game that anyone would hold up as a paradigm of awesomeness... I mean, it's a basic fighting game, right?
Also, I find it highly amusing that you like Mace so much. I've never played it, but it doesn't seem like the game that anyone would hold up as a paradigm of awesomeness... I mean, it's a basic fighting game, right?
How does this guy keep saying all this cool stuff...
I mean... wow...
Nope, I'm totally lost. My first impression of your post was that you felt that I was attacking you. If that's what you felt, I was not, it only amuses me. If that's not what you felt... well, then I'm really confused.
By the way the full commentary of Half-Life that guy posted is quite interesting, and if you're interested in artistic video games then you should probably watch it.
No, that would be cool though. I was talking about Scott's general theorys on art and how I basicly just applyed chapter six to games.
EDIT:
Hmm... you respond too quickly, are you sure your completely human?
EDIT 2:
To be clear, I was talking about how NoLonger beat me to responding.
Also he did a much better job
By the way illithid235, is the term pear-shaped (insinuating things getting bad) a slang term? The guy in the commentary says it quite a lot and I was wondering if it came from Brittan.
I don't know if this is old news, but the Smithsonian is doing an exhibition on the art of video games and you can vote online on which video games you think should be shown. http://www.artofvideogames.org/
Comments
Even with all that I still have a hard time imagining of a video game as art. The game making process involves so many different people and steps that I can imagine the original artist's vision getting hopelessly muddled and lost between his initial idea and the released product. To me, an artistic game would have to be made entirely by one man or a small, like-minded group. Weird thing is, I consider movies an artistic medium and they go through a similar process to get made. I think it's because I can easily look at the director as the artist, everyone working on the film does exactly what he says and nothing is lost in translation between designers, publishers, and coders. I'm not as sure how games are made. Is there a single guy-in-charge that oversees the whole process from start to finish? If so than I just don't think I've played the right game yet.
It's the problem with so many promising games that end up being less than their consept sugests. Writers and artists, by nature will have somewhat conflicting ideas of fine art. When these ideas (or rather the art/media that is influenced by them) come together, it doesn't really mix into the media, or mix of medias, we call video games. too well. And of course the game suffers from having it's components separated. This activates the consumer's suck'dar©. But he or she probily does't really know exactly why it sucked*
HOWEVER: ask any game director/cordiator why their game sucked and they'll always blame it on limited time, so you could chose to believe them instead of me:(
after all E.T. was made in only a week
usually (and unfortunately) this is fixed (whether intentional or not) by haveing one type of art take over. ie. writing, scenic/beauty, marketing (sports games to jocks), and sometimes even ideas. An example of this is mace, it has no story line exept what you can scrape outa the charater descriptons and pre-fight trash talking. Instead the progamers made every thing awsome, so thats the art the game focuses on. That's right awsome is hereby an art form. :smiley with face so stuned, it implodes:
And of course some games actualy are able to balance their elements to acheive things that none could alone-
-JUST KIDDING
*A +3 to die roll of all professional reveiwers.
Also, this post is largely influenced by Scott McCloud, whom I endorse.
Also, I find it highly amusing that you like Mace so much. I've never played it, but it doesn't seem like the game that anyone would hold up as a paradigm of awesomeness... I mean, it's a basic fighting game, right?
The part that I'm quoting is 0:55 - 1:48.
How does this guy keep saying all this cool stuff...
I mean... wow...
Are you referring to the British guy?
And which one?...
EDIT: OH. the video? I ignored that.
Also, I'm still curious about Scott McCloud. I really liked "Understanding Comics," but did he do any work on video games?
EDIT:
Hmm... you respond too quickly, are you sure your completely human?
EDIT 2:
To be clear, I was talking about how NoLonger beat me to responding.
Also he did a much better job
Hey, this made me think... I've got a new topic of conversation. I'm making a new thread.
Do I seem British or something? Because that would be awesome.
EDIT! I meant here on the forums. By here, I mean inksandwich.
Man...the Lions even sucked in that version...
To be perfectly honest I know absolutely nothing about any football team.