Super Smash Brothers BRAWL video!

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Comments

  • edited May 2006
    Here's a nice perspective on one of the new characters. I must say, Snake's usual fighting tactics don't seem well-suited to a brawler, so it'll be interesting to see how they change his style to accomodate.
  • jcjc
    edited May 2006
    There are plenty of options. Various explosive projectiles (Nikita missiles, C4 that works like the SSB mines), CQC, and maybe even Raiden's energy sword. It should be interesting to see how they adapt a stealth-based character to SSB.

    ...this got me interested in how he operates in DreamMix TV World Fighters, so I checked out GameFAQs. Apparently he's got the normal punch and kick stuff, plus (like I guessed a few seconds ago) C4 that can be planted on the ground or on an opponent.
  • edited May 2006
    And here's confirmation of your theory!
    "We thought a lot about what to do with Snake and his moves in Super Smash Bros. Brawl," said Sakurai. "As you all know Snake walks around with a gun, but with Super Smash Bros. I didn't want to bring in a lot of real weapons. So that was a real challenge. But conversely, if we could use things like rocket launchers and other explosives, not only would that be fitting for Snake, but it would work for the other characters. But who knows. Maybe Snake will exclusively use explosives throughout the game."

    Big ba-da-boom.
  • edited May 2006
    I just imagained he would be more like a Falcon style of fighting, but perhaps with more grabbing moves/short-distance. lunging attacks.
  • edited May 2006
    They'd better keep the box. The box is king.
  • godgod
    edited May 2006
    it could be his block.
  • edited May 2006
    The Nintendo Seal of Quality should be a playable character.
  • godgod
    edited May 2006
    the legend of zelda windmill organ-grinder
  • edited May 2006
    I second the Nintendo Seal of Quality. Although NSQ could be a boss character or an item also. It might make the most sense as a powerup.
  • edited May 2006
    Of course it makes more sense as a power-up. That's exactly why it must be a playable character!
  • edited May 2006
    That's exactly the kind of thinking that sits very well with me. Only problem is that annoying kids would start complaining about why some other distinctly not-awesome (They will no doubt claim the exact opposite) inanimate object is not also a playable character.
  • jcjc
    edited May 2006
    Speaking of distinctly not-awesome, and annoying, how about Reggie Fils-Aime? He's the president of NOA as of today, so it would make slightly more sense than putting the VP of marketing in the game. But still totally no sense, so it would be funny.
  • edited May 2006
    I wanna play as Hiroshi Yamauchi!
  • edited May 2006
    Similarly, and seriously, Howard and Nester should make a daring comback in this game!
  • jcjc
    edited May 2006
    Of course you want to play as Hiroshi Yamauchi.

    pimpyamauchi7zp.jpg
    DAAAAAAAAMN!
  • edited June 2006
    New screenshots! This will be a sneaking mission:
  • edited June 2006
    Is there a reason why Snakes walk looks a bit like he's doing a camp little mince?

    PS: GODDAMN! I WANNA PLAY THIS GAME NOW! Whoever says the Wii is lacking in the graphics department is idiotic!
  • jcjc
    edited June 2006
    It is so weird to see MGS3 Snake's head on MGS2 Snake's body.

    Also, I wonder if there's any kind of game engine yet, or if all they have is character models and one or two stages. I sort of got the feeling from the E3 trailer that this was all stuff they thought would be cool, but hadn't really implemented yet. Also troubling was that quote about how they didn't know how Snake was going to play yet...
  • edited June 2006
    The game engine used in the trailer looks identical to Super Smash Bros. Melee at the moment, albeit with slightly nicer character models. Though most of the trailer is pre-rendered stuff, you get some nice glimpses of in-game fighting (the castle, Meta-Knight kicking Mario and Kirby's asses, Pit jumping around, Snake-in-the-box but not Snake-out-of-the-box, etc). But yeah, it probably still has a way to go yet, since they said they were still propositioning other game companies for the inclusion of additional third-party properties. That said, the game engine could be farther along than has been publicly disclosed; I imagine that adding additional characters is something that can be done at any step along the way.
  • edited June 2006
    Am I the only one who thinks it looks like Snake is trying to disarm Link?
  • jcjc
    edited June 2006
    That's probably just how he walks, although if he could disable people's weapons like The Boss does, that would be so awesome.
  • edited June 2006
    My lord! That was an impressive video. The graphics are amazing, and the music appealed to me greatly. This will be a good game, a good game indeed...

    It seemed that Super Smash Bros. likes to introduce characters long forgotten in Nintendo history.
  • edited June 2006
    Pit was certainly not forgotten!

    Though I did have no idea who the ice climbers were....
  • edited June 2006
    You didn't know who the ice climbers were?! You poor deprived child!
    ...Well, maybe not THAT deprived.
  • edited June 2006
    I'm just pining away for Kid Niki, Radical Ninja.

    Or Ragnar. Ragnar would be cool, too.
  • edited June 2006
    How about Bub and Bob?
  • edited June 2006
    The flaming barrel!
  • godgod
    edited June 2006
    harvest moon guy.
  • edited June 2006
    Professor Hector!
  • edited June 2006
    Professor MacJake!