pokemon wolley dicussion

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Comments

  • edited October 2006
    I didn't say that. You just need to work on your ripping skills. You're doing it from a ROM, right? If so, I'd recommend the VisualBoy Advance emulator, where you can turn off background layers and just get the sprites easily.

    Here's your normal in-game window (running at 200% magnification because GBC screen is really small):
    http://img.photobucket.com/albums/v611/mjc0961/rip01.gif

    But if we go in and disable the background layer by going to Options -> Video -> Layers -> BG 0 like so:
    http://img.photobucket.com/albums/v611/mjc0961/rip02.gif

    We get this:
    http://img.photobucket.com/albums/v611/mjc0961/rip03.gif

    Which if you use the emulator's screenshot feature to take a shot of the game as displayed (controls can be set here, and the screenshot is the "Capture" blank once you open this menu):
    http://img.photobucket.com/albums/v611/mjc0961/rip04.gif
    will give you your sprite with that single color background.

    Opening that file in MS Paint (the file can be found saved in the same place that your ROM is located on your computer), you will get something like this:
    http://img.photobucket.com/albums/v611/mjc0961/rip05.gif

    Now, remembering what Wil showed you in his MS Paint tutorial, you can now copy that sprite and paste it without that background color onto the background you ripped (I double sized the final results as I suggested earlier, but remember that your panels should be much bigger than this):
    http://img.photobucket.com/albums/v611/mjc0961/rip06.gif

    And there you go! You can also do this for better backgrounds by disabling the "OBJ" layer instead of the "BG 0" layer, which will remove the sprites and give you just the background.

    And, if you weren't using ROMs... Well, I just made this tutorial for nothing. Thanks a lot, jerk. :p

    [NOTE: mjc does not support the use of ROMs as a way to play a game without spending money on it. Go buy the game if you want to play it!]
  • edited October 2006
    yeah I use the emulator but the thing is that I already made all the characters that I'm possibly going to use expect for daisy, but the thing is that I used the tile viewer for the sprites
  • edited October 2006
    Oh.

    >_>

    <_<

    Jerk. :P

    Guess it's up to you to figure out how to get rid of the white border.
  • edited October 2006
    yeah I'll just get my prelude finished like now here you goprelude.gif
  • edited October 2006
    Teh blurriness!

    Also, the joke if there is one, I can't tell) makes no sense.
  • edited October 2006
    Oh.

    >_>

    <_<

    Jerk. :P

    Guess it's up to you to figure out how to get rid of the white border.

    Actually-I found that useful. so it wasn't a complete waste
  • edited October 2006
    kirby wrote: »
    yeah I'll just get my prelude finished like now here you goprelude.gif

    Okay, that's a good size, but how did you go about resizing it so it got that blurry? I didn't know MS Paint was capable of that.
  • edited October 2006
    He could possibly of used an online resizer, they blur an image no end.
  • edited October 2006
    Oh yeah. Once again, don't use colored text in place of text box tails. Either use both or only text box tails.
  • edited October 2006
    That's a good point, because we can never be 100% sure who is doing the talking. We can be 36.78% sure though.
  • edited October 2006
    it the only character here
  • edited October 2006
    Kirby, I have to ask: What is your native language?
  • edited October 2006
    human: common/english
  • godgod
    edited October 2006
    ...More people speak Mandarin Chinese than English, so that's more common. And there's no human language.
  • edited October 2006
    I had to ask because you consistently use absolutely horrible grammar. Within your profile it is written that you are 16 years old. I find the idea of you being a 16 year old native speaker of English to be most disconcerting. Our school systems are failing and failing hard.
  • edited October 2006
    kirby wrote: »
    it the only character here

    Not in this one:
    kirby wrote: »
    2nd%20comic.gif
  • edited October 2006
    Behemoth wrote:
    Within your profile it is written that you are 16 years old. I find the idea of you being a 16 year old native speaker of English to be most disconcerting. Our school systems are failing and failing hard.

    Then again, he could be lying. Sorry to state the obvious, just saying. When I was at the Orange Belt for the first month or so, I said that I was, like 28. But now I trust this board more, so I'm putting more information into my profile.

    Enough about me (really) I think that Kirby's comics are rather poor, but I still hate to see this Kirby vs everyone situation. The main problem is that Mjc linked Kirby to a load of help sites, but I have come to the conclusion that Kirby just let it pass by. Yet then again, Kirby is improving....slightly. The addtion of word bubbles helped a lot. Now we just gotta pull Kirby through the rest. And it's Kirby's decision wether to listen to us or not. Damn this was a long winded post.

    It should have had cows in it.
  • edited October 2006
    I can already say that Kirby is already listening more than Spyro did, so I'm not going to give up trying to help out yet.
  • edited October 2006
    mjc0961 wrote: »
    Not in this one:
    sorry I miscolored it that was supposed to red, red is Allen, the crystal hero, the blue color is ash.
  • edited October 2006
    Just stop with the color coding and put tails onto the text bubbles. It's easier for everyone reading.
  • edited October 2006
    okay then
  • edited October 2006
    Hey, I'd like to suggest something. Before sitting down to make this comic out of sprites, draw it really clearly in stick figures. This will help you to do several things:

    1. You'll be able to position your characters (and their words) in a way that makes sense. Stick figure comics make it very obvious whether the dialogue doesn't read well, both in terms of word size and character positioning. With a pencilled draft, making well-composed sprited panels will be a snap.

    2. You'll be able to tell if your comic is too visually monotonous. Unfortunately, minimalism doesn't play as well in sprites as it does in Red Meat. Your comic should look like a comic, not a collection of screenshots! Adding a little bit of variety, such as the occasional close-up, alternate view, or reaction shot, will go a long way towards making your comic look cool, and might give you extra flexibility in conveying a joke.

    3. You'll be able to tell whether your joke flows before you invest the time to sprite it. I have several 6:35 comics that are pretty much done and scrapped, just because I didn't take the time to tell the joke properly before drawing the comic.

    Regarding the subject of writing jokes, I personally enjoy it when sprite comics don't tell video game jokes. Most video game jokes get old pretty quickly, and you're also guaranteed to only entertain people who are big fans of the game. But if you do want to write video game jokes, one of the best ways to do it is to just kind-of grab a notebook, clear your head, and play the game for a while. Funny tends to suggest itself. You, the player, bring more to your experience of the game than the game itself contains. You'll infer stuff from the game's dialogue or play, you'll make up stuff about the game's players (my sister and I did this with frikkin' NES Hockey). If ever an NPC has completely frustrated you, there's probably a joke in there somewhere. Good luck!
  • edited October 2006
    well then I guess I have alot to work on then.
  • edited October 2006
    Stef wrote:
    Hey, I'd like to suggest something. Before sitting down to make this comic out of sprites, draw it really clearly in stick figures.

    Genius!
  • edited October 2006
    so how should I use the spirte backgrounds?
  • edited October 2006
    As a background, maybe?
  • edited October 2006
    yes I know that but for the comic as in how to do the sprites
    sample.gifthe%20zoomed%20in%20view.gif
  • edited October 2006
    Uhm... You put the background down and then put your sprites on top of it?

    Your question makes no sense. Try being more specific as to what you want to know.
  • edited October 2006
    how to have the background as 1, 2, or how I had it before
  • edited October 2006
    Are you talking about layers?