I didn't say that. You just need to work on your ripping skills. You're doing it from a ROM, right? If so, I'd recommend the VisualBoy Advance emulator, where you can turn off background layers and just get the sprites easily.
Which if you use the emulator's screenshot feature to take a shot of the game as displayed (controls can be set here, and the screenshot is the "Capture" blank once you open this menu): http://img.photobucket.com/albums/v611/mjc0961/rip04.gif
will give you your sprite with that single color background.
Now, remembering what Wil showed you in his MS Paint tutorial, you can now copy that sprite and paste it without that background color onto the background you ripped (I double sized the final results as I suggested earlier, but remember that your panels should be much bigger than this): http://img.photobucket.com/albums/v611/mjc0961/rip06.gif
And there you go! You can also do this for better backgrounds by disabling the "OBJ" layer instead of the "BG 0" layer, which will remove the sprites and give you just the background.
And, if you weren't using ROMs... Well, I just made this tutorial for nothing. Thanks a lot, jerk.
[NOTE: mjc does not support the use of ROMs as a way to play a game without spending money on it. Go buy the game if you want to play it!]
yeah I use the emulator but the thing is that I already made all the characters that I'm possibly going to use expect for daisy, but the thing is that I used the tile viewer for the sprites
I had to ask because you consistently use absolutely horrible grammar. Within your profile it is written that you are 16 years old. I find the idea of you being a 16 year old native speaker of English to be most disconcerting. Our school systems are failing and failing hard.
Within your profile it is written that you are 16 years old. I find the idea of you being a 16 year old native speaker of English to be most disconcerting. Our school systems are failing and failing hard.
Then again, he could be lying. Sorry to state the obvious, just saying. When I was at the Orange Belt for the first month or so, I said that I was, like 28. But now I trust this board more, so I'm putting more information into my profile.
Enough about me (really) I think that Kirby's comics are rather poor, but I still hate to see this Kirby vs everyone situation. The main problem is that Mjc linked Kirby to a load of help sites, but I have come to the conclusion that Kirby just let it pass by. Yet then again, Kirby is improving....slightly. The addtion of word bubbles helped a lot. Now we just gotta pull Kirby through the rest. And it's Kirby's decision wether to listen to us or not. Damn this was a long winded post.
Hey, I'd like to suggest something. Before sitting down to make this comic out of sprites, draw it really clearly in stick figures. This will help you to do several things:
1. You'll be able to position your characters (and their words) in a way that makes sense. Stick figure comics make it very obvious whether the dialogue doesn't read well, both in terms of word size and character positioning. With a pencilled draft, making well-composed sprited panels will be a snap.
2. You'll be able to tell if your comic is too visually monotonous. Unfortunately, minimalism doesn't play as well in sprites as it does in Red Meat. Your comic should look like a comic, not a collection of screenshots! Adding a little bit of variety, such as the occasional close-up, alternate view, or reaction shot, will go a long way towards making your comic look cool, and might give you extra flexibility in conveying a joke.
3. You'll be able to tell whether your joke flows before you invest the time to sprite it. I have several 6:35 comics that are pretty much done and scrapped, just because I didn't take the time to tell the joke properly before drawing the comic.
Regarding the subject of writing jokes, I personally enjoy it when sprite comics don't tell video game jokes. Most video game jokes get old pretty quickly, and you're also guaranteed to only entertain people who are big fans of the game. But if you do want to write video game jokes, one of the best ways to do it is to just kind-of grab a notebook, clear your head, and play the game for a while. Funny tends to suggest itself. You, the player, bring more to your experience of the game than the game itself contains. You'll infer stuff from the game's dialogue or play, you'll make up stuff about the game's players (my sister and I did this with frikkin' NES Hockey). If ever an NPC has completely frustrated you, there's probably a joke in there somewhere. Good luck!
Comments
Here's your normal in-game window (running at 200% magnification because GBC screen is really small):
http://img.photobucket.com/albums/v611/mjc0961/rip01.gif
But if we go in and disable the background layer by going to Options -> Video -> Layers -> BG 0 like so:
http://img.photobucket.com/albums/v611/mjc0961/rip02.gif
We get this:
http://img.photobucket.com/albums/v611/mjc0961/rip03.gif
Which if you use the emulator's screenshot feature to take a shot of the game as displayed (controls can be set here, and the screenshot is the "Capture" blank once you open this menu):
http://img.photobucket.com/albums/v611/mjc0961/rip04.gif
will give you your sprite with that single color background.
Opening that file in MS Paint (the file can be found saved in the same place that your ROM is located on your computer), you will get something like this:
http://img.photobucket.com/albums/v611/mjc0961/rip05.gif
Now, remembering what Wil showed you in his MS Paint tutorial, you can now copy that sprite and paste it without that background color onto the background you ripped (I double sized the final results as I suggested earlier, but remember that your panels should be much bigger than this):
http://img.photobucket.com/albums/v611/mjc0961/rip06.gif
And there you go! You can also do this for better backgrounds by disabling the "OBJ" layer instead of the "BG 0" layer, which will remove the sprites and give you just the background.
And, if you weren't using ROMs... Well, I just made this tutorial for nothing. Thanks a lot, jerk.
[NOTE: mjc does not support the use of ROMs as a way to play a game without spending money on it. Go buy the game if you want to play it!]
>_>
<_<
Jerk. :P
Guess it's up to you to figure out how to get rid of the white border.
Also, the joke if there is one, I can't tell) makes no sense.
Actually-I found that useful. so it wasn't a complete waste
Okay, that's a good size, but how did you go about resizing it so it got that blurry? I didn't know MS Paint was capable of that.
Not in this one:
Then again, he could be lying. Sorry to state the obvious, just saying. When I was at the Orange Belt for the first month or so, I said that I was, like 28. But now I trust this board more, so I'm putting more information into my profile.
Enough about me (really) I think that Kirby's comics are rather poor, but I still hate to see this Kirby vs everyone situation. The main problem is that Mjc linked Kirby to a load of help sites, but I have come to the conclusion that Kirby just let it pass by. Yet then again, Kirby is improving....slightly. The addtion of word bubbles helped a lot. Now we just gotta pull Kirby through the rest. And it's Kirby's decision wether to listen to us or not. Damn this was a long winded post.
It should have had cows in it.
1. You'll be able to position your characters (and their words) in a way that makes sense. Stick figure comics make it very obvious whether the dialogue doesn't read well, both in terms of word size and character positioning. With a pencilled draft, making well-composed sprited panels will be a snap.
2. You'll be able to tell if your comic is too visually monotonous. Unfortunately, minimalism doesn't play as well in sprites as it does in Red Meat. Your comic should look like a comic, not a collection of screenshots! Adding a little bit of variety, such as the occasional close-up, alternate view, or reaction shot, will go a long way towards making your comic look cool, and might give you extra flexibility in conveying a joke.
3. You'll be able to tell whether your joke flows before you invest the time to sprite it. I have several 6:35 comics that are pretty much done and scrapped, just because I didn't take the time to tell the joke properly before drawing the comic.
Regarding the subject of writing jokes, I personally enjoy it when sprite comics don't tell video game jokes. Most video game jokes get old pretty quickly, and you're also guaranteed to only entertain people who are big fans of the game. But if you do want to write video game jokes, one of the best ways to do it is to just kind-of grab a notebook, clear your head, and play the game for a while. Funny tends to suggest itself. You, the player, bring more to your experience of the game than the game itself contains. You'll infer stuff from the game's dialogue or play, you'll make up stuff about the game's players (my sister and I did this with frikkin' NES Hockey). If ever an NPC has completely frustrated you, there's probably a joke in there somewhere. Good luck!
Genius!
Your question makes no sense. Try being more specific as to what you want to know.