Indeed. I'll probably buy it tomorrow and get it downloaded and such so I can spend my birthday playing it. I've tried to imagine a sort of channeling type magic system for a theoretical game in the past and this is pretty similar to the thinking I had going on at that time. A sort of build-your-own-spell on-the-fly system. I love it and hope to see further developments.
I also must say as one who played Diablo a lot and similar games, this is actually a lot more like the old Gauntlet games. I guess it might be a tiny bit like being a sorcerer in the first Diablo game. Ah yes, memories of "accidentally" fireballing your warrior friend in the back or chain casting nova to clear a room, and killing all your allies before realizing all the monsters were immune to lightning. Yup, I can see that connection.
Extra stuff is always good. I've been playing some Silent Hill games, mostly Shattered Memories and Homecoming. Sure they're old games but they're both great. Also working on Epic Mickey and Metroid:Other M. Is it just me or is Epic Mickey more of a chore than a game sometimes?
I wouldn't know, my friend let me borrow/shoved Epic Mickey at me a few weeks ago. I accepted it mostly so my sister could play it. Neither of us has even touched it yet.
Paul just replaced his broken PS3 about a week ago, so I've been getting reacquainted with the concept of playing video games. Mostly I'm replaying Mushroom Wars and Shooter, since our save files are stuck on the old system. The zombie Red Dead Redemption is good fun though!
Ooooooh! Right. Consoles. They are a thing. That does things.
My poor, neglected wii. I'm a hopeless PC gamer. Right now I pretty much just want to play Magicka all the time. I'm trying to limit my intake much as I would with a big pile of cookies. I've described the game as a $10 sugar rush before. I haven't even tried multiplayer yet. I'll do so on the weekend. After that I'll know better if the game will remain fun in the long term.
My Wii's optical drive started buzzing like crazy when I load discs in it. I should get it repaired but am having trouble justifying the expense for something I almost never use anyway. I can't help but think about my still-working-after-twenty-five-years NES and get pissed off about a console crapping out after four years.
Everything has built in obsolescence these days. It doesn't make fiscal sense to build a product that lasts forever. You can only sell it to a person once.
Make something that breaks after a while and you can sell one to the same person repeatedly.
I have to assume (hope?) that built-in obsolescence is an unintentional byproduct due to lowered standards of workmanship, and not a devious plot to make us buy stuff more often.
Of course, I'm wrong, and the industry is out to get us. But I have to put up a facade of optimism so they don't come across this forum post and remote-detonate all my video games and computers.
I bought Jason Rohrer's (the creator of Passage) "Inside a Star Filled Sky"
It's a very good game; some metaphor, but for one of Rohrer's titles its remarkably non-pretentious. If I had to describe it, I'd call it a top-down spaceship meta-shooter.
Why stop at 4? We would play with 5 or 6 a lot of games. SoC is pretty darn good I'll say, but I still prefer Munchkin. Booty is the best version of the game. I can say this with some authority as I've played pretty much all the versions.
On a side note I've been going back to Dawn of War. It's an official Warhammer 40,000 game. WH40K being an old tabletob battle game. I rather like it. It's like Starcraft only with 9 sides once you got all the expansions. It's a curious sort of madness and I prefer it to Starcraft. Although it's missing the Tyranids which are basically what the Zerg are based off of. So...sorry, no Zerg.
<rambling on...>
On that note, I was explaining to Ryan one evening that Starcraft blatantly copies the stylings of the Warhammer 40K properties. This is something blatantly obvious to anyone familiar with Warhammer 40K, but those who aren't are probably not aware of it. Not that it matters. Warhammer 40K itself is an offshoot of just plain Warhammer. In essence it is "Warhammer: in SPACE!" Now Warhammer is a typical Tolkeinish fantasy setting for tabletop warfare with the humans/elves/orcs thing going on (Yes WH40K has "Orks"). If you follow all that then I'll have you know that Starcraft has it's creative roots going back to the likes of the Hobbit.
Example:
Gondor -> The Empire -> The Imperium of Man -> Terrans.
(Tolkein) -> (Warhammer) -> (Warhammer 40K) -> (Starcraft)
Yup, those space marines in starcraft trace back to knights of Gondor. The Protoss are loosely based off the Eldar which are basically elves. So, yeah. Weird stuff.
Well, wouldn't you say that the Protoss are more like Tau? I'm not sure if there's a perfect connection between Tolkien and the Tau, since the Eldar are the elves in space. Still, you're quite right, and I kinda want to play a WH40K game... Dawn of War is an RTS, you say?
I suppose they would be based a bit off the Tau. I still think there is some Eldar influence though. They are less direct than the Zerg and Terrans in any case.
But DoW as in the first one is indeed an RTS. Plays a bit different than Starcraft though. Economy is based on holding special points spread across the map which must be taken and held with military units which forces you away from the temptation of turtling around a resource deposit. Also units are managed in squads rather than individually and they can "reinforce" or add more squad members in the field. Most units have different attacks for ranged and melee with a switch to change the preference and several different behaviors to choose from on squads. And concepts like morale and knockdown/disruption of enemies are in there as well. It's probably a bit overwhelming to a new person, but it's fun to play with when you start to figure stuff out.
I am doing a mix of Magicka and Assassin's Creed. Magicka is fun, but I feel like that's a game best enjoyed on multiplayer. As for Assassin's Creed, it was on special on Steam. But then I had to go out and buy a 360 controller so I could play it, since the PC controls were just awkward. But I've been meaning to do that for a while, so no big deal.
There's actually a 64 bit Driver for PS3 controllers (and a 32 bit one that's been around forever, the 64 bit Driver is signed though) now too if you want to use them instead. Though having already bought the X-Box controller you're probably good just sticking it that.
Oh man, I miss that game! I played a long way into Golden Sun 2 and got lost in the vastly-expanding overworld. I'm always tempted to start over from the top. Has anyone played the DS game?
I beat Assassin's Creed the other day, only to learn that it's the first part of a series (I knew there were other AC games, but I didn't know they were so intertwined). So now I have to spend $30 on ACII. And then I saw that AC Brotherhood essentially holds some content hostage, like single player maps, if you don't buy the deluxe version, which you get as a free upgrade if you preorder. But you can only preorder for one more week or two, since the game is released later this month for PC.
Comments
I also must say as one who played Diablo a lot and similar games, this is actually a lot more like the old Gauntlet games. I guess it might be a tiny bit like being a sorcerer in the first Diablo game. Ah yes, memories of "accidentally" fireballing your warrior friend in the back or chain casting nova to clear a room, and killing all your allies before realizing all the monsters were immune to lightning. Yup, I can see that connection.
My poor, neglected wii. I'm a hopeless PC gamer. Right now I pretty much just want to play Magicka all the time. I'm trying to limit my intake much as I would with a big pile of cookies. I've described the game as a $10 sugar rush before. I haven't even tried multiplayer yet. I'll do so on the weekend. After that I'll know better if the game will remain fun in the long term.
Make something that breaks after a while and you can sell one to the same person repeatedly.
Of course, I'm wrong, and the industry is out to get us. But I have to put up a facade of optimism so they don't come across this forum post and remote-detonate all my video games and computers.
QUICK! EVERYONE!!! LINE ALL YOUR ELECTRONICS WITH 6 FEET OF LEAD!!!
It's a very good game; some metaphor, but for one of Rohrer's titles its remarkably non-pretentious. If I had to describe it, I'd call it a top-down spaceship meta-shooter.
He who controls the sheep controls the universe.
On a side note I've been going back to Dawn of War. It's an official Warhammer 40,000 game. WH40K being an old tabletob battle game. I rather like it. It's like Starcraft only with 9 sides once you got all the expansions. It's a curious sort of madness and I prefer it to Starcraft. Although it's missing the Tyranids which are basically what the Zerg are based off of. So...sorry, no Zerg.
<rambling on...>
On that note, I was explaining to Ryan one evening that Starcraft blatantly copies the stylings of the Warhammer 40K properties. This is something blatantly obvious to anyone familiar with Warhammer 40K, but those who aren't are probably not aware of it. Not that it matters. Warhammer 40K itself is an offshoot of just plain Warhammer. In essence it is "Warhammer: in SPACE!" Now Warhammer is a typical Tolkeinish fantasy setting for tabletop warfare with the humans/elves/orcs thing going on (Yes WH40K has "Orks"). If you follow all that then I'll have you know that Starcraft has it's creative roots going back to the likes of the Hobbit.
Example:
Gondor -> The Empire -> The Imperium of Man -> Terrans.
(Tolkein) -> (Warhammer) -> (Warhammer 40K) -> (Starcraft)
Yup, those space marines in starcraft trace back to knights of Gondor. The Protoss are loosely based off the Eldar which are basically elves. So, yeah. Weird stuff.
But DoW as in the first one is indeed an RTS. Plays a bit different than Starcraft though. Economy is based on holding special points spread across the map which must be taken and held with military units which forces you away from the temptation of turtling around a resource deposit. Also units are managed in squads rather than individually and they can "reinforce" or add more squad members in the field. Most units have different attacks for ranged and melee with a switch to change the preference and several different behaviors to choose from on squads. And concepts like morale and knockdown/disruption of enemies are in there as well. It's probably a bit overwhelming to a new person, but it's fun to play with when you start to figure stuff out.
The base game maxes out at four players. However, there are expansions that increase player count, in addition to the gameplay mechanics they include.
Actually, it's my second time through, but I restarted because I missed the Ultima Weapon and some other equipment.
And related to Golden Sun... I only played the first one for Gameboy... I never finished it, but I did enjoy it.
One of us! One of us! One of us!
And I fell for it