Chocolate roses = chocolate because you eat them. It matters not what shape the chocolate is molded into.
Upon closer inspection of the Wiimote today, the grove along the side looks like it was meant to dock into something. Maybe there's some attatchment coming out that lets it dock underneath the classic controller (which also has a currently unexplained latch system on the backside) for some kind of mock-up N64 controller?
I really do need to go and get more Wii points, I need to retro game dammit. Then again every time they release something I've played as a child or something I missed out on I can see time allocated to work shrink. It's probably for the best my card doesn't work with the online points purchase system.
I keep getting my ass handed to me on a silver platter in Kid Icarus, and I'm only on level 2. Anyone want to help me out? I swear, it's the hardest game ever. If I'm not getting bombarded by thousands of enimies, I'm falling off of a 2-pixel moving block. Am I just really bad, or is Kid Icarus an incredibly difficult game?
Its an old Nintendo-made game. They were pretty much all hard as hell. At least, compared to modern games, what with their fancy tutorial levels and instruction manuals and stuff.
Well, old Nintendo games are quite hard because there was no standard of difficulty to base them off. Game designers didn't know how dedicated people were to playing games, and players didn't have much past experience to say "these are hard" or "these are easy" by comparison.
Look at Final Fantasy I. To get through the game, amazing levels of patience were required to gain levels in difficult, low exp yielding areas. You also had to buy all your potions one at a freaking time.
As Khan commented, old games didn't have tutorials. They just threw you in there. Furthermore, new games have to appeal to new gamers, who have little to no patience. Tutorials, strategy guides, and gamefaqs exist to make sure no gamer has to go more than fifteen seconds confused as to what to do next or how to do it.
Long story short, yes, Kid Icarus is fucking hard.
Comments
Upon closer inspection of the Wiimote today, the grove along the side looks like it was meant to dock into something. Maybe there's some attatchment coming out that lets it dock underneath the classic controller (which also has a currently unexplained latch system on the backside) for some kind of mock-up N64 controller?
BADADADAAAAAAA!
*Disappears for a few weeks to avoid being too bogged down*
EDIT: Kirby's Adventure too, but really, who gives a damn about kirby?
And you don't want Kirby pissed off.
Look at Final Fantasy I. To get through the game, amazing levels of patience were required to gain levels in difficult, low exp yielding areas. You also had to buy all your potions one at a freaking time.
As Khan commented, old games didn't have tutorials. They just threw you in there. Furthermore, new games have to appeal to new gamers, who have little to no patience. Tutorials, strategy guides, and gamefaqs exist to make sure no gamer has to go more than fifteen seconds confused as to what to do next or how to do it.
Long story short, yes, Kid Icarus is fucking hard.
WAIT-DO WE HAVE IT TOO? IN THE U.S.?
I HOPE IT'S NOT ALL-CAPS DAY AGAIN. WHICH I DON'T THINK IT IS.
(Except for most games and systems)