I definitely have that old vector star wars game on one of those old 4 inch floppys. It was really hard I remember. But maybe that's because I was so little.
It uses the remote at the same time as the pads! And there's four-player! Even better, it uses the Gamecube ports for the pads, which means I can use my old Mario Mix pad and be able to play doubles immediately!
So... a game where you can use all four Wii slots AND all four Gamecube slots at the same time... are there any others like that?
Yeah. I said having your wisdom teeth removed. Not laughing at someone else who had their wisdom teeth removed. But the latter is probably lots of fun (unlike DDR).
DDR is awesome, unlike what you are saying. I can't wait to see how the Wii Remotes will be utilized (I'm hoping you'll be able to throw in arm motions as improvisational moves, so the game will be a bit more complex than getting a perfect foot score).
In what way is DDR awesome? Press the d-pad at the right time. I failed to find any enjoyment there. And don't even tell me I need to buy a floor pad. Nuts to that. I already paid for my controllers. If they want to use some random one-off controller, it should be included with the game, like Guitar Hero 2 or Donkey Konga.
...You played it with a regular controller? I don't even know how to respond to that. The dance pad isn't "one-off", since it works with every new iteration of DDR; if it came with every copy, you'd quickly end up with far more than you need (and as a side note, it's fun to try and use the pad with other non-dancin' games).
...You played it with a regular controller? I don't even know how to respond to that. The dance pad isn't "one-off", since it works with every new iteration of DDR
I do know how to respond to this: other than songs, what can they really change to make any new DDR different from the one a person already has? (other than this new Wii version, I mean)
Mostly it's songs, which is important to keep gameplay varied. But they also added new types of dance steps (like holding your foot on one pad, presumably for dramatic effect). I heard there was a decent PS2 version that added random little EyeToy mechanics; in one game mode, you had to wipe fog away as it gathered on the screen, or else it would obscure the arrows. Sounded like a fun party game, if nothing else.
I'd rather they made one DDR where you can upload your own songs to a memory card/hard drive and it creates a beat from that for you to dance too. Then you have tons and tons of replay value without having to buy a different game for new songs.
Then I might consider getting one of them dance pad thingies.
For the record, I don't buy every version of DDR that comes out (I don't have a PS2, after all). I only own Konamix and Mario Mix (the latter being my all-time favorite so far, as it has a plot! You need to get the groove back to the Mushroom Kingdom!).
They did release the Mario version? I remember reading about it as part of a Mario cameo article in Nintendo Power, and never heard anything about it since. Didn't think they could give DDR a plot.
I own all the PS2 DDRs except Max, and I also have Mario Mix.
The Wiimote works in a similar manner to the Eyetoy games, except that it's a little harder to mess up (the eyetoy was tricky with things like brightness and background objects, I guess).
Naturally, if you play DDR on the controller, it's not going to be any fun. Tap Tap Revolution. The games come with controllers, but you can get them without them if you don't want one. All the Playstation/PS2 controllers work interchangeably, so instead of a one-off, it's eight games, and if you import Japanese games (I don't), it goes up to over 20.
I always preorder the one with the controller, because they tend to wear out eventually. Right now I've got one- and two-year old controller set up in my basement for doubles/multiplayer. I have a brand new one still in the package for if they should fail. The Mario Mix controller (which will be compatible with the Wii DDR) is off to the side because mt Gamecube's broke.
But seriously, you can't make a decision on the fun-ness of DDR without trying with the pad.
As far as the changes between games go, each game has a different set of songs with different challenges in each. DDR Extreme had Party Mode, which included Eyetoy modes and minigames. It also had Mission Mode, which threw in some really weird challenges. All the games have doubles mode, Konamix had Battle Mode and 6-Panel Mode, Disney Mix had Dance Magic Mode (which was reintroduced and renamed in the newest game, DDR Supernova). All the PS2 and XBox games have freeze arrows which require you to hold instead of tap arrows. XBox games have four-player, and the insane Quad Mode where you can use four pads at once, provided you have a huge living room. Mario Mix was the biggest departure, replacing arrows with enemies that act differently and throw you off. But once again, the main difference is the songs, and it's bigger than you'd think, especially on the harder modes. If DDR was a sidescroller, each song would be equivalent to a different level. So new songs are something you'd want, and supposedly the Wii version is going to be comprised entirely of new songs, though no amount has been released yet.
If DDR was a sidescroller, each song would be equivalent to a different level.
But the song's don't actually matter, it's whatever pattern they give you to dance to. They can use the same pattern with 5 different songs to play in the background, but it's still not a new experience.
But they don't use the same pattern, especially with the newest release (SuperNova) there are new patterns in the steps. Of course, I guess it depends on which difficulty you play on. If you're a light or even possibly a standard player, then I can see how songs will blend together for a somewhat homogenous experience. But on heavy and oni difficulties, things really start to change. Each song, if done well, has its own personality and its own difficulty. Rhythm and Police has the crazy crossovers, Drop Out has all the fast jumps, and of course the red songs are just insane. A lot of the fun of DDR comes from experiencing and trying to overcome these challenges and increasing your skill, and if that type of thing doesn't appeal to you, then DDR just isn't for you.
Not really, mjc, you're completely missing the point.
To expand on illithid, there are many, many more than just 5 different patterns, and some of them are completely unique to certain songs. Songs like Afronova, Maxx Unlimited, and The Legend of Max also come to mind.
Every song is completely unique and gives its own experience. If you don't like DDR, that's perfectly fine, but you should really do a little research and know what the hell you're talking about first.
A lot of the fun of DDR comes from experiencing and trying to overcome these challenges and increasing your skill, and if that type of thing doesn't appeal to you, then DDR just isn't for you.
That does appeal to me, if done correctly. DDR fails in this regard.
Every song is completely unique and gives its own experience. If you don't like DDR, that's perfectly fine, but you should really do a little research and know what the hell you're talking about first.
What more research is there to do besides playing the game? Dance pad or no, the game is based on movements, not music. Deaf people can find enjoyment (or lack thereof) playing this game as well. Why? Because the background music is irrelevant to actually playing the game. You can't make up your own dance moves: you have to match what's on-screen.
Anyway, any other good songs that you know about coming out for the Wii mix?
And Mario, have you ever played a Supernova machine? Some of the songs are just so bitchin. (AA, Doll, Xepher, the new Maxes). Unfortunately the closest machine to me and Serephel is about an hour and a half away, so I have yet to play on a machine. The PS2 version is good, though, a lot better than Extreme, anyway.
I honestly don't know which machines I've played. Besides my home copies of Konamix and Mario Mix, I just play whatever happens to be at the arcade. I'll generally look for songs I like (one of my favorites is Orion.78 (AMeuro Mix)).
It also appears that the Honkeysmith forgot to give him FUNK.
Right, because if I dislike something popular, there's clearly something wrong with me. -_- From now on, I'll save myself the trouble of explaining why I dislike something, and just say, for example, "DDR is teh sux lol" because a reason for the disliking never gets me anywhere.
So, anybody looking forward to Wii Play next week? I sure am.
Comments
It uses the remote at the same time as the pads! And there's four-player! Even better, it uses the Gamecube ports for the pads, which means I can use my old Mario Mix pad and be able to play doubles immediately!
So... a game where you can use all four Wii slots AND all four Gamecube slots at the same time... are there any others like that?
I should probably go get a Wii sometime, I guess.
I've played DDR. It's about as fun as having your wisdom teeth removed. I'll die before I play DDR (again)!
I do know how to respond to this: other than songs, what can they really change to make any new DDR different from the one a person already has? (other than this new Wii version, I mean)
Then I might consider getting one of them dance pad thingies.
For the record, I don't buy every version of DDR that comes out (I don't have a PS2, after all). I only own Konamix and Mario Mix (the latter being my all-time favorite so far, as it has a plot! You need to get the groove back to the Mushroom Kingdom!).
Get Stella to do it for you. She has experience in getting groove back.
The Wiimote works in a similar manner to the Eyetoy games, except that it's a little harder to mess up (the eyetoy was tricky with things like brightness and background objects, I guess).
Naturally, if you play DDR on the controller, it's not going to be any fun. Tap Tap Revolution. The games come with controllers, but you can get them without them if you don't want one. All the Playstation/PS2 controllers work interchangeably, so instead of a one-off, it's eight games, and if you import Japanese games (I don't), it goes up to over 20.
I always preorder the one with the controller, because they tend to wear out eventually. Right now I've got one- and two-year old controller set up in my basement for doubles/multiplayer. I have a brand new one still in the package for if they should fail. The Mario Mix controller (which will be compatible with the Wii DDR) is off to the side because mt Gamecube's broke.
But seriously, you can't make a decision on the fun-ness of DDR without trying with the pad.
As far as the changes between games go, each game has a different set of songs with different challenges in each. DDR Extreme had Party Mode, which included Eyetoy modes and minigames. It also had Mission Mode, which threw in some really weird challenges. All the games have doubles mode, Konamix had Battle Mode and 6-Panel Mode, Disney Mix had Dance Magic Mode (which was reintroduced and renamed in the newest game, DDR Supernova). All the PS2 and XBox games have freeze arrows which require you to hold instead of tap arrows. XBox games have four-player, and the insane Quad Mode where you can use four pads at once, provided you have a huge living room. Mario Mix was the biggest departure, replacing arrows with enemies that act differently and throw you off. But once again, the main difference is the songs, and it's bigger than you'd think, especially on the harder modes. If DDR was a sidescroller, each song would be equivalent to a different level. So new songs are something you'd want, and supposedly the Wii version is going to be comprised entirely of new songs, though no amount has been released yet.
But the song's don't actually matter, it's whatever pattern they give you to dance to. They can use the same pattern with 5 different songs to play in the background, but it's still not a new experience.
To expand on illithid, there are many, many more than just 5 different patterns, and some of them are completely unique to certain songs. Songs like Afronova, Maxx Unlimited, and The Legend of Max also come to mind.
Every song is completely unique and gives its own experience. If you don't like DDR, that's perfectly fine, but you should really do a little research and know what the hell you're talking about first.
That does appeal to me, if done correctly. DDR fails in this regard.
What more research is there to do besides playing the game? Dance pad or no, the game is based on movements, not music. Deaf people can find enjoyment (or lack thereof) playing this game as well. Why? Because the background music is irrelevant to actually playing the game. You can't make up your own dance moves: you have to match what's on-screen.
And Mario, have you ever played a Supernova machine? Some of the songs are just so bitchin. (AA, Doll, Xepher, the new Maxes). Unfortunately the closest machine to me and Serephel is about an hour and a half away, so I have yet to play on a machine. The PS2 version is good, though, a lot better than Extreme, anyway.
Right, because if I dislike something popular, there's clearly something wrong with me. -_- From now on, I'll save myself the trouble of explaining why I dislike something, and just say, for example, "DDR is teh sux lol" because a reason for the disliking never gets me anywhere.
So, anybody looking forward to Wii Play next week? I sure am.