The 'event-exclusive' Pokemon wouldn't be as damned annoying if, you know, the NOA employees transmitted some new data or something to give them to you, instead of just letting you have access to something that's already on the cartridge. That's like Xbox Live Marketplace content that is already on the disc, but has to be 'unlocked' via microtransaction. Barf.
The only thing I'm gonna ask of Pokémon Diamond/Pearl is that I be able to catch Oddish. I don't think this is an unreasonable request.
Oddish is the weed of Pokémon. It's always there, if you want one or not (and one usually doesn't, especially in the Safari Zone). So I doubt you have to worry.
I, personally, will not be touching any 4th gen Pokémon games. They completely screwed up. What's the point of playing when everyone will be using the same 2 or 3 god Pokémon that have been created. Since some people have said they don't want details, here's some spoilers:
They decided to change the way Special Attack and Attack stat is applied to being based on how the move is done instead of what type it is. So now moves like Fire Punch and Fire Kick are now normal Attack stat driven, and moves like Shadow Ball are Special Attack driven. There's plenty more, but the one I just listed is what really messes it up now. You thought psychic types like Mewtwo and Alakazam were tough before? Well now imagine them with a ghost type move that uses their very high Special Attack stats instead of the usual normal Attack stats. If deployed right, such types of Pokémon are unstoppable. And even if you disagree with that, I also refuse to spend my time relearning a game from the ground up because they decided to completely change everything. So until GameFreak goes back to 3rd gen style, they won't see a cent from me.
That ends the spoiler. But I'm sure they'll fix it in the 5th gen. I've noticed a pattern with Pokémon: odd numbered gen = greatness, and even numbered gen = garbage.
I'm gonna have to disagree with your Star Trek-movie style assessment. Gold/Silver was waaaaaay better than Ruby/Sapphire. It had an advanced time-of-day and day-of-week functionality, allowing for nighttime-specific Pokémon as well as weekly events that added a lot of replay value to the title long after you blasted through the 16 (!) gyms. Ruby/Sapphire's clock was relegated solely to berry-growing. Also, second-gen could still trade with first-gen, which meant I could keep playing with people who hadn't upgraded yet (and had to if I wanted a full PokéDex). Besides the fancy graphics, I wasn't a big fan of much that third-gen brought to the table.
I'm very glad to see we'll be able to transfer our third-gen Pokés to Diamond/Pearl via the GBA slot on the DS. My Sapphire clock died fairly early, so my berries won't grow anymore. ^_^;;
Don't get me going with the figures, I have pratically 100 of 'em. I used to be a fanatic.
You can also get Mew in red or blue without going to an event or cheating!
If we get ROMS of Pokemon TCG for the GBC (Only if you legally own it that is ), and run it on one of those internet multiplayer emulators, and hold a TOB tournament. (Yes, I do love acronyms)
That's why I keep my alumni Pokés safe and sound on Pokémon Stadium for N64. Or at least, I did until I moved out of my mom's house and my brother kept the N64. Grumble. I've got some powerful specimens on that game! And like a hundred Gamesharked Mews that made mighty good trade fodder on the black market (read: the daycare center I used to work at).
Yeah, I did eventually refuse to trade with the cheaters, as the bugs related to Missingno. and lvl100+ Pokémon could indeed be carried across cartridges during trades.
I'm gonna have to disagree with your Star Trek-movie style assessment. Gold/Silver was waaaaaay better than Ruby/Sapphire. It had an advanced time-of-day and day-of-week functionality, allowing for nighttime-specific Pokémon as well as weekly events that added a lot of replay value to the title long after you blasted through the 16 (!) gyms. Ruby/Sapphire's clock was relegated solely to berry-growing. Also, second-gen could still trade with first-gen, which meant I could keep playing with people who hadn't upgraded yet (and had to if I wanted a full PokéDex). Besides the fancy graphics, I wasn't a big fan of much that third-gen brought to the table.
I'm very glad to see we'll be able to transfer our third-gen Pokés to Diamond/Pearl via the GBA slot on the DS. My Sapphire clock died fairly early, so my berries won't grow anymore. ^_^;;
I'm going to have to say that I don't understand your refernce to Star Trek at all. And I personally thought that the time of day effecting which Pokémon you could catch was a step backwards rather than forwards. What if I have a schedule that doesn't allow me to play at X time of day? There goes a whole group of Pokémon I can't catch unless I find a way to take some time off and dedicate an entire day/night to playing Pokémon. The day of week thing was a good idea, but sometimes games with good ideas are still bad overall. Johto itself was also the worst laid out map in all of Pokémon. Goldenrod City was so full of everything of importance that it was hard as hell to find anything.
I also found that not being able to trade to the previous gens was a nice change of being able to actually go out and catch them yourself again (until getting to the point where you realized "What? I have to buy a remake of Kanto to finish?" which I don't discredit against R/S/E at all because I still enjoyed them after learning that. I just called Nintendo a bunch of money grubbing bastards for awhile).
I support Mario on this. The time factor of Gold/Silver was a really fun new element to the game. It made you feel more involved with the game, because it had an affect on your daily life. There was that one shop that was only open on Friday mornings for a small time frame. It had really amazing items for cheap, but I was always in school.
While I did find that a little frustrating, I thought it was incredibly clever, and I found it to be much more fun that way. I was happier when I was finally able to get to that store (without just changing the clock).
I remember my parents once took my GBC away from me for 2 days when they found me up at 1am trying to find as many night-time only pokémon as possible.
Yeah, I did a lot of late-night Poké-hunts. And I've read that Diamond/Pearl will have five different stages of day, which makes me super-psyched. There's just something neat about seeing nocturnal animals at nighttime in a video game.
I'm hoping that, since it'll presumably be using the DS' clock functions, it'll also be able to detect day of the year. They could come up with some neat time of year-specific events. And the four seasons would be a neat touch. So basically I want Pokémon and Animal Crossing to be one glorious game.
Red/Blue/Yellow are a hell of a lot of fun, but I'd have to recommend Gold/Silver/Crystal for the best, most balanced, overall fun experience. The Pokémon types were better balanced in that game (Psychic is no longer the superpower it once was), and all the extra features I've mentioned are still awesome. I'm going so suggest an emphasis on Crystal, because it's relatively newer, so it's more likely to have a good clock battery.
I support Mario on this. The time factor of Gold/Silver was a really fun new element to the game. It made you feel more involved with the game, because it had an affect on your daily life. There was that one shop that was only open on Friday mornings for a small time frame. It had really amazing items for cheap, but I was always in school.
While I did find that a little frustrating, I thought it was incredibly clever, and I found it to be much more fun that way. I was happier when I was finally able to get to that store (without just changing the clock).
Yeah, but that's exactly my point. You buy a game and then can't access all the features. And in a game made for kids (who would be at school), that's really just poor programming.
Yeah, I was thinking Gold/Silver generation too. I bought Blue back when it came out, and enjoyed it quite a bit until some dude in college borrowed it and never returned it. I'd like to get one of the other ones just to have something different. And I see no point in paying more for "updated" GBA sequels with gameplay that is updated so incrementally that it is basically inscrutable to casual (non-crazy) players.
Comments
Oddish is the weed of Pokémon. It's always there, if you want one or not (and one usually doesn't, especially in the Safari Zone). So I doubt you have to worry.
I, personally, will not be touching any 4th gen Pokémon games. They completely screwed up. What's the point of playing when everyone will be using the same 2 or 3 god Pokémon that have been created. Since some people have said they don't want details, here's some spoilers:
They decided to change the way Special Attack and Attack stat is applied to being based on how the move is done instead of what type it is. So now moves like Fire Punch and Fire Kick are now normal Attack stat driven, and moves like Shadow Ball are Special Attack driven. There's plenty more, but the one I just listed is what really messes it up now. You thought psychic types like Mewtwo and Alakazam were tough before? Well now imagine them with a ghost type move that uses their very high Special Attack stats instead of the usual normal Attack stats. If deployed right, such types of Pokémon are unstoppable. And even if you disagree with that, I also refuse to spend my time relearning a game from the ground up because they decided to completely change everything. So until GameFreak goes back to 3rd gen style, they won't see a cent from me.
That ends the spoiler. But I'm sure they'll fix it in the 5th gen. I've noticed a pattern with Pokémon: odd numbered gen = greatness, and even numbered gen = garbage.
I'm very glad to see we'll be able to transfer our third-gen Pokés to Diamond/Pearl via the GBA slot on the DS. My Sapphire clock died fairly early, so my berries won't grow anymore. ^_^;;
You can also get Mew in red or blue without going to an event or cheating!
If we get ROMS of Pokemon TCG for the GBC (Only if you legally own it that is ), and run it on one of those internet multiplayer emulators, and hold a TOB tournament. (Yes, I do love acronyms)
I'm going to have to say that I don't understand your refernce to Star Trek at all. And I personally thought that the time of day effecting which Pokémon you could catch was a step backwards rather than forwards. What if I have a schedule that doesn't allow me to play at X time of day? There goes a whole group of Pokémon I can't catch unless I find a way to take some time off and dedicate an entire day/night to playing Pokémon. The day of week thing was a good idea, but sometimes games with good ideas are still bad overall. Johto itself was also the worst laid out map in all of Pokémon. Goldenrod City was so full of everything of importance that it was hard as hell to find anything.
I also found that not being able to trade to the previous gens was a nice change of being able to actually go out and catch them yourself again (until getting to the point where you realized "What? I have to buy a remake of Kanto to finish?" which I don't discredit against R/S/E at all because I still enjoyed them after learning that. I just called Nintendo a bunch of money grubbing bastards for awhile).
While I did find that a little frustrating, I thought it was incredibly clever, and I found it to be much more fun that way. I was happier when I was finally able to get to that store (without just changing the clock).
I'm hoping that, since it'll presumably be using the DS' clock functions, it'll also be able to detect day of the year. They could come up with some neat time of year-specific events. And the four seasons would be a neat touch. So basically I want Pokémon and Animal Crossing to be one glorious game.
Yeah, but that's exactly my point. You buy a game and then can't access all the features. And in a game made for kids (who would be at school), that's really just poor programming.