•Two-on-two battles (rarely happened in-game, only really a factor in link battles. Very few Pokémon had team-specific attacks, so it wasn't worthwhile to build a strategy around this mechanism, relying instead on merely having two strong Pokémon out at once. Not really earth-shattering)
•Pokémon Contests (uses your Pokémon's stats and movesets in a new non-battling way, allowing you to compete for the judge's approval. This was a lot of fun and made the consideration for learned attacks much more important, as each attack had a contest-specific function. I really enjoyed this, but it truly is a side portion of the game)
•Berry growing (useful for item attachments) and mixing into PokéBlocks (used only for Pokémon Contest stats)
•The ability to run when holding the B button (a nifty timesaver)
I wasn't impressed by the double battles. Probably because they did little to increase the strategy. It was cool in Emerald where you'd double battle alongside the AI instead of simply against it, though.
And don't forget the speed increase gained for Surf in the 3rd gen. They should have printed that on the box as a feature.
Yeah, but that's exactly my point. You buy a game and then can't access all the features. And in a game made for kids (who would be at school), that's really just poor programming.
That's exactly my point. It's more rewarding when you can finally access stuff that is normally difficult. Hey, school is cancelled Friday, I can finally get into that store!
It would be poor game planning if you needed to advance the game through specific times of day, but you don't. It's simply optional.
It's more rewarding when you can finally access stuff that is normally difficult.
It has nothing to due with difficulty. Difficulty would be unlocking the Green Hill Zone in SA2:B (not that I like the game, but the game springs to mind from recent discussion). Finally being able to get into a store because you have the day off from school is poor programming on Nintendo and/or GameFreak's part.
I didn't see it that way at all. It felt more like a simulation of real-life elements. Secrets would open up in the game by the simple merit of the clock changing hours. You had to make real plans to encounter the Lapras at just the right time. The Bug-Catching Contest was as much a part of my weekly schedule as going to school. Overall, the clock element made everything much more involving than most other games I've played (besides Animal Crossing), and a hell of a lot more fun as a result.
You know what I heard? In the DS games, Pokemon hatched from eggs start on level 1. This makes a lot more sense than how newborn Pokemon used to start on level 5, because there are wild Pokemon lower than that, and that's weird.
I didn't see it that way at all. It felt more like a simulation of real-life elements. Secrets would open up in the game by the simple merit of the clock changing hours. You had to make real plans to encounter the Lapras at just the right time. The Bug-Catching Contest was as much a part of my weekly schedule as going to school. Overall, the clock element made everything much more involving than most other games I've played (besides Animal Crossing), and a hell of a lot more fun as a result.
At least you could change the system's internal clock for Animal Crossing, though (I got turned off from the game by coming back after a few weeks and finding a room full of roaches and a town full of weeds, but that's a gripe for another topic).
And hlavco, you have heard correct. Hatched Pokémon are level 1 now. ... Heh, I remember playing Gold and Silver at the Wal-Mart GameBoy, and someone left it in the battle with the guy who has a level two Pidgey. I tried to run because trainer Pokémon were never that low leveled, and when I couldn't, I thought the game was busted (I'd later think it was anyway, though).
I got turned off from the game by coming back after a few weeks and finding a room full of roaches and a town full of weeds, but that's a gripe for another topic.
Oh hell yes. I was so saddened to hear that the DS sequel was completely devoid of classic gaming. Guess they realized the Wii was gonna handle all that, and that they'd rather be paid again for the games we've re-bought from them countless times over.
But yes, Pokémon! I hear that in the next game, you play as a new trainer and set out on a mission to obtain badges from gym leaders, culminating in a final confrontation with the dreaded Elite Four! There may or may not be an imperative to "catch 'em all".
You reset the clock in Animal Crossing? Clearly you totally missed the point of that game.
Only to get access to night time weekday events that I'd normally miss by working. But I wasn't one of the people who would just play one day for about 5-10 minutes, then chance the clock and calendar to the next day and start all over again.
I'm thinking of doing a challenge. A pokemon-related challenge! I want to see...who can catch a shiny pokemon first! I've actually seen one of these strange creatures, and even owned one (Tyogre-Since lost )! I was about to fire up my GBASP, to try my hand at getting one, and I wondered if anyone wanted to join the hunt. WARNING: Not for those with short attention spans, these hunts can be reeeaallly long. I know that the chances are very very slim but that's what makes it fun! Who's with me?
But yes, Pokémon! I hear that in the next game, you play as a new trainer and set out on a mission to obtain badges from gym leaders, culminating in a final confrontation with the dreaded Elite Four! There may or may not be an imperative to "catch 'em all".
Gasp!:rolleyes:
Pokemon Mystery Dungeon actually had an good storyline though. Uh, that is, good for a pokemon game.
I saw a Shiny Rattata once. I'm not sure, 'cause GameBoy Pockets don't have color. I do believe I killed the thing. Not KO'd, killed. Quite unfortunate.
Hm...I forgot to mention, I had a shiny Tyrogre, but was 7 at the time, so I didn't know how rare it was >.<. Long story short, my save data got erased. Also, I owned a shiny Tentacruel for a short time.
When I was in Japan the other week it took all my willpower to not buy Pearl or Diamond. The only thing that held me back was realizing that I don't have 200 hours of my life to spare right now.
Comments
•Two-on-two battles (rarely happened in-game, only really a factor in link battles. Very few Pokémon had team-specific attacks, so it wasn't worthwhile to build a strategy around this mechanism, relying instead on merely having two strong Pokémon out at once. Not really earth-shattering)
•Pokémon Contests (uses your Pokémon's stats and movesets in a new non-battling way, allowing you to compete for the judge's approval. This was a lot of fun and made the consideration for learned attacks much more important, as each attack had a contest-specific function. I really enjoyed this, but it truly is a side portion of the game)
•Berry growing (useful for item attachments) and mixing into PokéBlocks (used only for Pokémon Contest stats)
•The ability to run when holding the B button (a nifty timesaver)
But I still like GS more.
And don't forget the speed increase gained for Surf in the 3rd gen. They should have printed that on the box as a feature.
That's exactly my point. It's more rewarding when you can finally access stuff that is normally difficult. Hey, school is cancelled Friday, I can finally get into that store!
It would be poor game planning if you needed to advance the game through specific times of day, but you don't. It's simply optional.
To each his own, I guess.
It has nothing to due with difficulty. Difficulty would be unlocking the Green Hill Zone in SA2:B (not that I like the game, but the game springs to mind from recent discussion). Finally being able to get into a store because you have the day off from school is poor programming on Nintendo and/or GameFreak's part.
At least you could change the system's internal clock for Animal Crossing, though (I got turned off from the game by coming back after a few weeks and finding a room full of roaches and a town full of weeds, but that's a gripe for another topic).
And hlavco, you have heard correct. Hatched Pokémon are level 1 now. ... Heh, I remember playing Gold and Silver at the Wal-Mart GameBoy, and someone left it in the battle with the guy who has a level two Pidgey. I tried to run because trainer Pokémon were never that low leveled, and when I couldn't, I thought the game was busted (I'd later think it was anyway, though).
but clearly the point was to get all the NES games as quickly as possible.
But yes, Pokémon! I hear that in the next game, you play as a new trainer and set out on a mission to obtain badges from gym leaders, culminating in a final confrontation with the dreaded Elite Four! There may or may not be an imperative to "catch 'em all".
Only to get access to night time weekday events that I'd normally miss by working. But I wasn't one of the people who would just play one day for about 5-10 minutes, then chance the clock and calendar to the next day and start all over again.
Gasp!:rolleyes:
Pokemon Mystery Dungeon actually had an good storyline though. Uh, that is, good for a pokemon game.
I'm going to say this now: NO GYARADOSES.
Oh yes and I once caught a Shiny Yanma in Crystal.
Anyone else get it?